|
| enum | blender::eevee::eMaterialDisplacement { blender::eevee::MAT_DISPLACEMENT_BUMP = 0
, blender::eevee::MAT_DISPLACEMENT_VERTEX_WITH_BUMP
} |
| enum | blender::eevee::eMaterialThickness { blender::eevee::MAT_THICKNESS_SPHERE = 0
, blender::eevee::MAT_THICKNESS_SLAB
} |
| enum | blender::eevee::eMaterialProbe { blender::eevee::MAT_PROBE_NONE = 0
, blender::eevee::MAT_PROBE_REFLECTION
, blender::eevee::MAT_PROBE_PLANAR
} |
| enum | blender::eevee::eClosureBits : uint32_t {
blender::eevee::CLOSURE_NONE = 0u
, blender::eevee::CLOSURE_DIFFUSE = (1u << 0u)
, blender::eevee::CLOSURE_SSS = (1u << 1u)
, blender::eevee::CLOSURE_REFLECTION = (1u << 2u)
,
blender::eevee::CLOSURE_REFRACTION = (1u << 3u)
, blender::eevee::CLOSURE_TRANSLUCENT = (1u << 4u)
, blender::eevee::CLOSURE_TRANSPARENCY = (1u << 8u)
, blender::eevee::CLOSURE_EMISSION = (1u << 9u)
,
blender::eevee::CLOSURE_HOLDOUT = (1u << 10u)
, blender::eevee::CLOSURE_VOLUME = (1u << 11u)
, blender::eevee::CLOSURE_AMBIENT_OCCLUSION = (1u << 12u)
, blender::eevee::CLOSURE_SHADER_TO_RGBA = (1u << 13u)
,
blender::eevee::CLOSURE_CLEARCOAT = (1u << 14u)
, blender::eevee::CLOSURE_TRANSMISSION = CLOSURE_SSS | CLOSURE_REFRACTION | CLOSURE_TRANSLUCENT
} |
| static bool | blender::eevee::geometry_type_has_surface (eMaterialGeometry geometry_type) |
| static eMaterialDisplacement | blender::eevee::to_displacement_type (int displacement_method) |
| static eMaterialThickness | blender::eevee::to_thickness_type (int thickness_mode) |
| static void | blender::eevee::material_type_from_shader_uuid (uint64_t shader_uuid, eMaterialPipeline &pipeline_type, eMaterialGeometry &geometry_type, eMaterialDisplacement &displacement_type, eMaterialThickness &thickness_type, bool &transparent_shadows) |
| static uint64_t | blender::eevee::shader_uuid_from_material_type (eMaterialPipeline pipeline_type, eMaterialGeometry geometry_type, eMaterialDisplacement displacement_type=MAT_DISPLACEMENT_BUMP, eMaterialThickness thickness_type=MAT_THICKNESS_SPHERE, char blend_flags=0) |
| static eClosureBits | blender::eevee::shader_closure_bits_from_flag (const GPUMaterial *gpumat) |
| static int | blender::eevee::to_gbuffer_bin_count (const eClosureBits closure_bits) |
| static eMaterialGeometry | blender::eevee::to_material_geometry (const Object *ob) |