Blender V5.0
gpu_shader_xr_raycast_infos.hh
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2022 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#ifdef GPU_SHADER
10# pragma once
11# include "gpu_glsl_cpp_stubs.hh"
12
13# include "GPU_shader_shared.hh"
14#endif
15
16#include "GPU_xr_defines.hh"
18
19GPU_SHADER_CREATE_INFO(gpu_shader_xr_raycast)
20DEFINE_VALUE("XR_MAX_RAYCASTS", STRINGIFY(XR_MAX_RAYCASTS))
21FRAGMENT_OUT(0, float4, fragColor)
22PUSH_CONSTANT_ARRAY(float4, control_points, XR_MAX_RAYCASTS + 1)
23PUSH_CONSTANT(float4x4, ModelViewProjectionMatrix)
25PUSH_CONSTANT(float3, right_vector)
26PUSH_CONSTANT(float, width)
27PUSH_CONSTANT(int, control_point_count)
28PUSH_CONSTANT(int, sample_count)
29VERTEX_SOURCE("gpu_shader_xr_raycast_vert.glsl")
30FRAGMENT_SOURCE("gpu_shader_uniform_color_frag.glsl")
31ADDITIONAL_INFO(gpu_srgb_to_framebuffer_space)
#define STRINGIFY(x)
#define XR_MAX_RAYCASTS
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define PUSH_CONSTANT_ARRAY(type, name, array_size)
#define FRAGMENT_SOURCE(filename)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define VERTEX_SOURCE(filename)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)
MatBase< 4, 4 > float4x4