Blender V5.0
BKE_cryptomatte.h
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2020 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include "BLI_sys_types.h"
12#include "DNA_layer_types.h"
13
14/* Forward declarations. */
16struct Material;
17struct Object;
18struct RenderResult;
19struct Scene;
20
23 const struct RenderResult *render_result);
24/* Initializes a cryptomatte session from the view layers of the given scene. If build_meta_data is
25 * true, the object and material IDs in the view layer will be hashed and added to the Cryptomatte
26 * layers, allowing hash-name lookups. */
28 bool build_meta_data);
30 const struct ViewLayer *view_layer);
31void BKE_cryptomatte_free(struct CryptomatteSession *session);
32void BKE_cryptomatte_add_layer(struct CryptomatteSession *session, const char *layer_name);
33
34uint32_t BKE_cryptomatte_hash(const char *name, int name_len);
36 const char *layer_name,
37 const struct Object *object);
39 const char *layer_name,
40 const struct Material *material);
42 const char *layer_name,
43 const struct Object *object);
44float BKE_cryptomatte_hash_to_float(uint32_t cryptomatte_hash);
49 float encoded_hash,
50 char *r_name,
51 int name_maxncpy);
52
55 const char *matte_id);
56
58 struct RenderResult *render_result);
void BKE_cryptomatte_add_layer(struct CryptomatteSession *session, const char *layer_name)
uint32_t BKE_cryptomatte_asset_hash(struct CryptomatteSession *session, const char *layer_name, const struct Object *object)
void BKE_cryptomatte_matte_id_to_entries(struct NodeCryptomatte *node_storage, const char *matte_id)
void BKE_cryptomatte_store_metadata(const struct CryptomatteSession *session, struct RenderResult *render_result)
float BKE_cryptomatte_hash_to_float(uint32_t cryptomatte_hash)
char * BKE_cryptomatte_entries_to_matte_id(struct NodeCryptomatte *node_storage)
struct CryptomatteSession * BKE_cryptomatte_init(void)
uint32_t BKE_cryptomatte_object_hash(struct CryptomatteSession *session, const char *layer_name, const struct Object *object)
struct CryptomatteSession * BKE_cryptomatte_init_from_view_layer(const struct ViewLayer *view_layer)
uint32_t BKE_cryptomatte_material_hash(struct CryptomatteSession *session, const char *layer_name, const struct Material *material)
uint32_t BKE_cryptomatte_hash(const char *name, int name_len)
bool BKE_cryptomatte_find_name(const struct CryptomatteSession *session, float encoded_hash, char *r_name, int name_maxncpy)
struct CryptomatteSession * BKE_cryptomatte_init_from_render_result(const struct RenderResult *render_result)
struct CryptomatteSession * BKE_cryptomatte_init_from_scene(const struct Scene *scene, bool build_meta_data)
void BKE_cryptomatte_free(struct CryptomatteSession *session)
const char * name