Blender V5.0
bNodeTreePath Struct Reference

#include <DNA_space_types.h>

Public Attributes

struct bNodeTreePathnext
struct bNodeTreePathprev
struct bNodeTreenodetree
bNodeInstanceKey parent_key
char _pad [4]
float view_center [2]
char node_name [64]
char display_name [64]

Detailed Description

Definition at line 804 of file DNA_space_types.h.

Member Data Documentation

◆ _pad

char bNodeTreePath::_pad[4]

Definition at line 810 of file DNA_space_types.h.

◆ display_name

char bNodeTreePath::display_name[64]

◆ next

◆ node_name

◆ nodetree

◆ parent_key

◆ prev

◆ view_center

float bNodeTreePath::view_center[2]

V2d center point, so node trees can have different offsets in editors.

Definition at line 812 of file DNA_space_types.h.

Referenced by ED_node_tree_pop(), ED_node_tree_push(), ED_node_tree_start(), blender::ed::space_node::node_draw_space(), and blender::ed::space_node::space_node_group_offset().


The documentation for this struct was generated from the following file: