212void ramp_blend(
int type,
float r_col[3],
float fac,
const float col[3]);
void BKE_objects_materials_sync_length_all(Main *bmain, ID *id)
void BKE_texpaint_slots_refresh_object(Scene *scene, Object *ob)
short * BKE_object_material_len_p(Object *ob)
int BKE_object_material_count_eval(const Object *ob)
@ BKE_MAT_ASSIGN_USERPREF
@ BKE_MAT_ASSIGN_EXISTING
void BKE_id_material_eval_ensure_default_slot(ID *id)
MaterialGPencilStyle * BKE_gpencil_material_settings(Object *ob, short act)
void BKE_gpencil_material_attr_init(Material *ma)
void BKE_object_material_assign_single_obdata(Main *bmain, Object *ob, Material *ma, short act)
void BKE_id_material_clear(Main *bmain, ID *id)
Material ** BKE_object_material_get_p(Object *ob, short act)
void BKE_object_material_remap(Object *ob, const unsigned int *remap)
void BKE_id_material_assign(Main *bmain, ID *id, Material *ma, short act)
short * BKE_id_material_len_p(ID *id)
Material * BKE_material_default_surface()
Material *** BKE_id_material_array_p(ID *id)
short BKE_object_material_slot_find_index(Object *ob, Material *ma)
Material * BKE_material_default_volume()
Material * BKE_gpencil_material(Object *ob, short act)
void BKE_material_eval(Depsgraph *depsgraph, Material *material)
void BKE_material_defaults_free_gpu()
void BKE_object_material_from_eval_data(Main *bmain, Object *ob_orig, const ID *data_eval)
Material * BKE_gpencil_material_add(Main *bmain, const char *name)
void BKE_object_materials_sync_length(Main *bmain, Object *ob, ID *id)
void BKE_id_materials_copy(Main *bmain, ID *id_src, ID *id_dst)
Material * BKE_material_default_holdout()
void BKE_materials_init()
void BKE_id_material_resize(Main *bmain, ID *id, short totcol, bool do_id_user)
void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma, const Object *ob)
bool BKE_object_material_slot_add(Main *bmain, Object *ob, bool set_active=true)
Material * BKE_material_default_gpencil()
void BKE_id_material_eval_assign(ID *id, int slot, Material *material)
void ramp_blend(int type, float r_col[3], float fac, const float col[3])
void BKE_object_material_array_assign(Main *bmain, Object *ob, Material ***matar, int totcol, bool to_object_only)
Material * BKE_material_add(Main *bmain, const char *name)
void BKE_id_material_append(Main *bmain, ID *id, Material *ma)
bool BKE_object_material_slot_used(Object *object, short actcol)
int BKE_object_material_ensure(Main *bmain, Object *ob, Material *material)
void BKE_object_material_resize(Main *bmain, Object *ob, short totcol, bool do_id_user)
Material * BKE_material_default_empty()
int BKE_id_material_used_with_fallback_eval(const ID &id)
Material * BKE_object_material_get(Object *ob, short act)
void BKE_object_material_remap_calc(Object *ob_dst, Object *ob_src, short *remap_src_to_dst)
Material * BKE_id_material_pop(Main *bmain, ID *id, int index)
Material * BKE_object_material_get_eval(Object *ob, short act)
std::optional< int > BKE_id_material_index_max_eval(const ID &id)
void BKE_object_material_assign(Main *bmain, Object *ob, Material *ma, short act, int assign_type)
void BKE_materials_exit()
bNode * BKE_texpaint_slot_material_find_node(Material *ma, short texpaint_slot)
int BKE_object_material_used_with_fallback_eval(const Object &ob)
int BKE_object_material_index_get(Object *ob, const Material *ma)
int BKE_object_material_index_get_with_hint(Object *ob, const Material *ma, int hint_index)
int BKE_id_material_used_eval(const ID &id)
void BKE_material_make_node_previews_dirty(Material *ma)
Material *** BKE_object_material_array_p(Object *ob)
bool BKE_object_material_slot_remove(Main *bmain, Object *ob)
BMesh const char void * data
BPy_StructRNA * depsgraph