61 void reset()
override;
unsigned long long int uint64_t
gpu::Shader * get(const char *info_name, ResultPrecision precision)
ResultPrecision precision
CachedShaderKey(const char *info_name, ResultPrecision precision)
CachedShader(const char *info_name, ResultPrecision precision)
gpu::Shader * shader() const
bool operator==(const BokehKernelKey &a, const BokehKernelKey &b)