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Blender V5.0
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This is the complete list of members for blender::workbench::Instance, including all inherited members.
| begin_sync() final | blender::workbench::Instance | inlinevirtual |
| curves_sync(Manager &manager, ObjectRef &ob_ref, const ObjectState &object_state) | blender::workbench::Instance | inline |
| draw(Manager &manager, gpu::Texture *depth_tx, gpu::Texture *depth_in_front_tx, gpu::Texture *color_tx) | blender::workbench::Instance | inline |
| draw(Manager &manager) final | blender::workbench::Instance | inlinevirtual |
| draw_ctx | blender::workbench::Instance | |
| draw_image_render(Manager &manager, gpu::Texture *depth_tx, gpu::Texture *depth_in_front_tx, gpu::Texture *color_tx, RenderEngine *engine=nullptr) | blender::workbench::Instance | inline |
| draw_mesh(ObjectRef &ob_ref, Material &material, gpu::Batch *batch, ResourceHandleRange handle, const MaterialTexture *texture=nullptr, bool show_missing_texture=false) | blender::workbench::Instance | inline |
| draw_to_mesh_pass(ObjectRef &ob_ref, bool is_transparent, F draw_callback) | blender::workbench::Instance | inline |
| draw_viewport(Manager &manager, gpu::Texture *depth_tx, gpu::Texture *depth_in_front_tx, gpu::Texture *color_tx) | blender::workbench::Instance | inline |
| end_sync() final | blender::workbench::Instance | inlinevirtual |
| get_dummy_gpu_materials(int material_count) | blender::workbench::Instance | inline |
| get_material(ObjectRef ob_ref, eV3DShadingColorType color_type, int slot=0) | blender::workbench::Instance | inline |
| GPU_INFO_SIZE | DrawEngine | static |
| hair_sync(Manager &manager, ObjectRef &ob_ref, ResourceHandleRange emitter_handle, const ObjectState &object_state, ParticleSystem *psys, ModifierData *md) | blender::workbench::Instance | inline |
| info | DrawEngine | |
| init() final | blender::workbench::Instance | inlinevirtual |
| init(Depsgraph *depsgraph, Object *camera_ob=nullptr) | blender::workbench::Instance | inline |
| mesh_sync(ObjectRef &ob_ref, ResourceHandleRange handle, const ObjectState &object_state) | blender::workbench::Instance | inline |
| name_get() final | blender::workbench::Instance | inlinevirtual |
| object_sync(ObjectRef &ob_ref, Manager &manager) final | blender::workbench::Instance | inlinevirtual |
| pointcloud_sync(Manager &manager, ObjectRef &ob_ref, const ObjectState &object_state) | blender::workbench::Instance | inline |
| sculpt_sync(ObjectRef &ob_ref, ResourceHandleRange handle, const ObjectState &object_state) | blender::workbench::Instance | inline |
| used | DrawEngine | |
| ~DrawEngine()=default | DrawEngine | virtual |