Blender V5.0
gpu_shader_keyframe_shape_infos.hh
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1/* SPDX-FileCopyrightText: 2022 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#ifdef GPU_SHADER
10# pragma once
11# include "gpu_shader_compat.hh"
12
13# include "GPU_shader_shared.hh"
14#endif
15
17
18GPU_SHADER_INTERFACE_INFO(keyframe_shape_iface)
19FLAT(float4, finalColor)
20FLAT(float4, finalOutlineColor)
21FLAT(float4, radii)
22FLAT(float4, thresholds)
23FLAT(uint, finalFlags)
25
26GPU_SHADER_CREATE_INFO(gpu_shader_keyframe_shape)
27TYPEDEF_SOURCE("GPU_shader_shared.hh")
28VERTEX_IN(0, float4, color)
29VERTEX_IN(1, float4, outlineColor)
31VERTEX_IN(3, float, size)
32VERTEX_IN(4, uint, flags)
33VERTEX_OUT(keyframe_shape_iface)
34FRAGMENT_OUT(0, float4, fragColor)
35PUSH_CONSTANT(float4x4, ModelViewProjectionMatrix)
36PUSH_CONSTANT(float2, ViewportSize)
37PUSH_CONSTANT(float, outline_scale)
38VERTEX_SOURCE("gpu_shader_keyframe_shape_vert.glsl")
39FRAGMENT_SOURCE("gpu_shader_keyframe_shape_frag.glsl")
unsigned int uint
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition btDbvt.cpp:52
uint pos
#define GPU_SHADER_INTERFACE_END()
#define GPU_SHADER_INTERFACE_INFO(_interface)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define VERTEX_OUT(stage_interface)
#define FRAGMENT_SOURCE(filename)
#define PUSH_CONSTANT(type, name)
#define FLAT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define VERTEX_SOURCE(filename)
#define VERTEX_IN(slot, type, name)
#define DO_STATIC_COMPILATION()
MatBase< 4, 4 > float4x4