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Blender V5.0
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#include <DNA_screen_types.h>
Public Attributes | |
| short | cur_fixed_height |
| short | size_min |
| short | size_max |
| short | align |
| short | flag |
| char | _pad [2] |
Definition at line 406 of file DNA_screen_types.h.
| char ScrGlobalAreaData::_pad[2] |
Definition at line 423 of file DNA_screen_types.h.
| short ScrGlobalAreaData::align |
Definition at line 419 of file DNA_screen_types.h.
Referenced by screen_global_area_refresh().
| short ScrGlobalAreaData::cur_fixed_height |
Global areas have a non-dynamic size. That means, changing the window size doesn't affect their size at all. However, they can still be 'collapsed', by changing this value. Ignores DPI (ED_area_global_size_y and winx/winy don't).
Definition at line 412 of file DNA_screen_types.h.
Referenced by ED_area_global_size_y(), and screen_global_area_refresh().
| short ScrGlobalAreaData::flag |
Definition at line 422 of file DNA_screen_types.h.
Referenced by ED_area_init(), and ED_screen_areas_iter_first().
| short ScrGlobalAreaData::size_max |
Definition at line 417 of file DNA_screen_types.h.
Referenced by ED_area_global_max_size_y(), and screen_global_area_refresh().
| short ScrGlobalAreaData::size_min |
For global areas, this is the min and max size they can use depending on if they are 'collapsed' or not.
Definition at line 417 of file DNA_screen_types.h.
Referenced by ED_area_global_min_size_y(), and screen_global_area_refresh().