Blender V5.0
bsdf_toon.h File Reference

Go to the source code of this file.

Classes

struct  ToonBsdf

Functions

ccl_device_inline int bsdf_toon_setup_common (ccl_private ToonBsdf *bsdf)
ccl_device int bsdf_diffuse_toon_setup (ccl_private ToonBsdf *bsdf)
ccl_device float bsdf_toon_get_intensity (const float max_angle, const float smooth, const float angle)
ccl_device float bsdf_toon_get_sample_angle (const float max_angle, const float smooth)
ccl_device Spectrum bsdf_diffuse_toon_eval (const ccl_private ShaderClosure *sc, const float3, const float3 wo, ccl_private float *pdf)
ccl_device int bsdf_diffuse_toon_sample (const ccl_private ShaderClosure *sc, const float3 Ng, const float3, const float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf)
ccl_device int bsdf_glossy_toon_setup (ccl_private ToonBsdf *bsdf)
ccl_device Spectrum bsdf_glossy_toon_eval (const ccl_private ShaderClosure *sc, const float3 wi, const float3 wo, ccl_private float *pdf)
ccl_device int bsdf_glossy_toon_sample (const ccl_private ShaderClosure *sc, const float3 Ng, const float3 wi, const float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf)

Function Documentation

◆ bsdf_diffuse_toon_eval()

ccl_device Spectrum bsdf_diffuse_toon_eval ( const ccl_private ShaderClosure * sc,
const float3 ,
const float3 wo,
ccl_private float * pdf )

◆ bsdf_diffuse_toon_sample()

◆ bsdf_diffuse_toon_setup()

ccl_device int bsdf_diffuse_toon_setup ( ccl_private ToonBsdf * bsdf)

◆ bsdf_glossy_toon_eval()

ccl_device Spectrum bsdf_glossy_toon_eval ( const ccl_private ShaderClosure * sc,
const float3 wi,
const float3 wo,
ccl_private float * pdf )

◆ bsdf_glossy_toon_sample()

ccl_device int bsdf_glossy_toon_sample ( const ccl_private ShaderClosure * sc,
const float3 Ng,
const float3 wi,
const float2 rand,
ccl_private Spectrum * eval,
ccl_private float3 * wo,
ccl_private float * pdf )

◆ bsdf_glossy_toon_setup()

ccl_device int bsdf_glossy_toon_setup ( ccl_private ToonBsdf * bsdf)

◆ bsdf_toon_get_intensity()

ccl_device float bsdf_toon_get_intensity ( const float max_angle,
const float smooth,
const float angle )

◆ bsdf_toon_get_sample_angle()

ccl_device float bsdf_toon_get_sample_angle ( const float max_angle,
const float smooth )

◆ bsdf_toon_setup_common()

ccl_device_inline int bsdf_toon_setup_common ( ccl_private ToonBsdf * bsdf)