Blender V5.0
compositor_tone_map_photoreceptor_infos.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_tone_map_photoreceptor)
9PUSH_CONSTANT(float4, global_adaptation_level)
10PUSH_CONSTANT(float, contrast)
11PUSH_CONSTANT(float, intensity)
12PUSH_CONSTANT(float, chromatic_adaptation)
13PUSH_CONSTANT(float, light_adaptation)
14PUSH_CONSTANT(float3, luminance_coefficients)
15SAMPLER(0, sampler2D, input_tx)
16IMAGE(0, SFLOAT_16_16_16_16, write, image2D, output_img)
17COMPUTE_SOURCE("compositor_tone_map_photoreceptor.glsl")
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define SAMPLER(slot, type, name)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< float, 2 > image2D
SamplerBase< float, 2 > sampler2D