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Blender V5.0
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#include "BLI_string_ref.hh"Go to the source code of this file.
Functions | |
| void | RE_generate_texturemargin_adjacentfaces (struct ImBuf *ibuf, char *mask, int margin, struct Mesh const *me, blender::StringRef uv_layer, const float uv_offset[2]) |
| void RE_generate_texturemargin_adjacentfaces | ( | struct ImBuf * | ibuf, |
| char * | mask, | ||
| int | margin, | ||
| struct Mesh const * | me, | ||
| blender::StringRef | uv_layer, | ||
| const float | uv_offset[2] ) |
Generate a margin around the textures uv islands by copying pixels from the adjacent polygon.
| ibuf | the texture image. |
| mask | pixels with a mask value of 1 are not written to. |
| margin | the size of the margin in pixels. |
| me | the mesh to use the polygons of. |
| uv_layer | The UV layer to use. |
References mask().