Blender
V5.0
source
blender
render
RE_texture_margin.h
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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "
BLI_string_ref.hh
"
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struct
ImBuf
;
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struct
Mesh
;
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void
RE_generate_texturemargin_adjacentfaces
(
struct
ImBuf
*ibuf,
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char
*
mask
,
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int
margin,
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struct
Mesh
const
*me,
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blender::StringRef
uv_layer,
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const
float
uv_offset[2]);
BLI_string_ref.hh
RE_generate_texturemargin_adjacentfaces
void RE_generate_texturemargin_adjacentfaces(struct ImBuf *ibuf, char *mask, int margin, struct Mesh const *me, blender::StringRef uv_layer, const float uv_offset[2])
blender::StringRef
Definition
BLI_string_ref.hh:150
mask
ccl_device_inline float2 mask(const MaskType mask, const float2 a)
Definition
math_float2.h:157
ImBuf
Definition
IMB_imbuf_types.hh:182
Mesh
Definition
DNA_mesh_types.h:58
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