#include "usd_reader_domelight.hh"
#include "usd_light_convert.hh"
#include <pxr/usd/usdLux/domeLight.h>
#include <pxr/usd/usdLux/domeLight_1.h>
#include <pxr/usd/usdLux/tokens.h>
Go to the source code of this file.
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| static const pxr::TfToken | usdtokens::color ("color", pxr::TfToken::Immortal) |
| static const pxr::TfToken | usdtokens::intensity ("intensity", pxr::TfToken::Immortal) |
| static const pxr::TfToken | usdtokens::texture_file ("texture:file", pxr::TfToken::Immortal) |
| static const pxr::TfToken | usdtokens::pole_axis ("poleAxis", pxr::TfToken::Immortal) |
| template<typename T> |
| static bool | blender::io::usd::get_authored_value (const pxr::UsdAttribute &attr, const pxr::UsdTimeCode time, const pxr::UsdPrim &prim, const pxr::TfToken fallback_attr_name, T *r_value) |
| template<typename T> |
| static float | blender::io::usd::get_intensity (const T &dome_light, const pxr::UsdTimeCode time) |
| template<typename T> |
| static bool | blender::io::usd::get_tex_path (const T &dome_light, const pxr::UsdTimeCode time, pxr::SdfAssetPath *tex_path) |
| template<typename T> |
| static bool | blender::io::usd::get_color (const T &dome_light, const pxr::UsdTimeCode time, pxr::GfVec3f *color) |
| static pxr::TfToken | blender::io::usd::get_pole_axis (const pxr::UsdLuxDomeLight_1 &dome_light, const pxr::UsdTimeCode time) |