Blender V5.0
motion_triangle_intersect.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_inline float3 motion_triangle_point_from_uv (KernelGlobals kg, ccl_private ShaderData *sd, const float u, const float v, const float3 verts[3])
ccl_device_inline bool motion_triangle_intersect (KernelGlobals kg, ccl_private Intersection *isect, const float3 P, const float3 dir, const float tmin, const float tmax, const float time, const uint visibility, const int object, const int prim, const int prim_addr)

Function Documentation

◆ motion_triangle_intersect()

ccl_device_inline bool motion_triangle_intersect ( KernelGlobals kg,
ccl_private Intersection * isect,
const float3 P,
const float3 dir,
const float tmin,
const float tmax,
const float time,
const uint visibility,
const int object,
const int prim,
const int prim_addr )

◆ motion_triangle_point_from_uv()

CCL_NAMESPACE_BEGIN ccl_device_inline float3 motion_triangle_point_from_uv ( KernelGlobals kg,
ccl_private ShaderData * sd,
const float u,
const float v,
const float3 verts[3] )

Use the barycentric coordinates to get the intersection location

Definition at line 32 of file motion_triangle_intersect.h.

References ccl_device_inline, ccl_private, object_get_transform(), P, SD_OBJECT_TRANSFORM_APPLIED, transform_point(), v, and verts.

Referenced by mnee_setup_manifold_vertex(), and motion_triangle_shader_setup().