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Blender V5.0
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#include <BKE_bake_items.hh>
Inherited by blender::bke::bake::AttributeBakeItem, blender::bke::bake::BundleBakeItem, blender::bke::bake::GeometryBakeItem, blender::bke::bake::PrimitiveBakeItem, and blender::bke::bake::StringBakeItem.
Public Member Functions | |
| virtual | ~BakeItem ()=default |
| virtual void | count_memory (MemoryCounter &memory) const |
Public Attributes | |
| std::string | name |
A "bake item" contains the baked data of e.g. one node socket at one frame. Typically, multiple bake items form the entire baked state for one frame.
Bake items can be serialized. Also see BKE_bake_items_serialize.hh.
Definition at line 25 of file BKE_bake_items.hh.
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virtualdefault |
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virtual |
Reimplemented in blender::bke::bake::GeometryBakeItem, and blender::bke::bake::StringBakeItem.
Definition at line 231 of file bake_items.cc.
| std::string blender::bke::bake::BakeItem::name |
User-defined name. This is not necessarily unique and might change over time. It's purpose is to make bakes more inspectable.
Definition at line 31 of file BKE_bake_items.hh.
Referenced by blender::bke::bake::serialize_bake_item().