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| static bool | blender::io::fbx::is_skin_deformer_usable (const ufbx_mesh *mesh, const ufbx_skin_deformer *skin) |
| static void | blender::io::fbx::import_vertex_positions (const ufbx_mesh *fmesh, Mesh *mesh) |
| static void | blender::io::fbx::import_faces (const ufbx_mesh *fmesh, Mesh *mesh) |
| static void | blender::io::fbx::import_face_material_indices (const ufbx_mesh *fmesh, bke::MutableAttributeAccessor &attributes) |
| static void | blender::io::fbx::import_face_smoothing (const ufbx_mesh *fmesh, bke::MutableAttributeAccessor &attributes) |
| static void | blender::io::fbx::import_edges (const ufbx_mesh *fmesh, Mesh *mesh, bke::MutableAttributeAccessor &attributes) |
| static void | blender::io::fbx::import_uvs (const ufbx_mesh *fmesh, bke::MutableAttributeAccessor &attributes, AttributeOwner attr_owner) |
| static void | blender::io::fbx::import_colors (const ufbx_mesh *fmesh, Mesh *mesh, bke::MutableAttributeAccessor &attributes, AttributeOwner attr_owner, eFBXVertexColorMode color_mode) |
| static bool | blender::io::fbx::import_normals_into_temp_attribute (const ufbx_mesh *fmesh, Mesh *mesh, bke::MutableAttributeAccessor &attributes) |
| static VectorSet< std::string > | blender::io::fbx::get_skin_bone_name_set (const FbxElementMapping &mapping, const ufbx_mesh *fmesh) |
| static void | blender::io::fbx::import_skin_vertex_groups (const FbxElementMapping &mapping, const ufbx_mesh *fmesh, Mesh *mesh) |
| static bool | blender::io::fbx::import_blend_shapes (Main &bmain, FbxElementMapping &mapping, const ufbx_mesh *fmesh, Mesh *mesh) |
| static void | blender::io::fbx::import_blend_shape_full_weights (const FbxElementMapping &mapping, const ufbx_mesh *fmesh, Mesh *mesh, Object *obj) |
| void | blender::io::fbx::import_meshes (Main &bmain, const ufbx_scene &fbx, FbxElementMapping &mapping, const FBXImportParams ¶ms) |