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Blender V5.0
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#include <shader_nodes.h>
Inherits ShaderNode.
Public Member Functions | |
| ConvertNode (SocketType::Type from, SocketType::Type to, bool autoconvert=false) | |
| ConvertNode (const ConvertNode &other) | |
| void | constant_fold (const ConstantFolder &folder) override |
| bool | is_linear_operation () override |
| Public Member Functions inherited from ShaderNode | |
| ShaderNode (const NodeType *type) | |
| ShaderNode (const ShaderNode &other) | |
| void | create_inputs_outputs (const NodeType *type) |
| void | remove_input (ShaderInput *input) |
| ShaderInput * | input (const char *name) |
| ShaderOutput * | output (const char *name) |
| ShaderInput * | input (ustring name) |
| ShaderOutput * | output (ustring name) |
| virtual ShaderNode * | clone (ShaderGraph *graph) const =0 |
| virtual void | attributes (Shader *shader, AttributeRequestSet *attributes) |
| virtual void | compile (SVMCompiler &compiler)=0 |
| virtual void | compile (OSLCompiler &compiler)=0 |
| virtual void | expand (ShaderGraph *) |
| virtual void | simplify_settings (Scene *) |
| virtual bool | has_surface_emission () |
| virtual bool | has_surface_transparent () |
| virtual bool | has_surface_bssrdf () |
| virtual bool | has_bump () |
| virtual bool | has_bssrdf_bump () |
| virtual bool | has_spatial_varying () |
| virtual bool | has_attribute_dependency () |
| virtual bool | has_volume_support () |
| virtual uint | get_feature () |
| virtual ClosureType | get_closure_type () |
| virtual bool | equals (const ShaderNode &other) |
| Public Member Functions inherited from Node | |
| Node (const NodeType *type, ustring name=ustring()) | |
| virtual | ~Node ()=0 |
| void | set (const SocketType &input, bool value) |
| void | set (const SocketType &input, const int value) |
| void | set (const SocketType &input, const uint value) |
| void | set (const SocketType &input, const uint64_t value) |
| void | set (const SocketType &input, const float value) |
| void | set (const SocketType &input, const float2 value) |
| void | set (const SocketType &input, const float3 value) |
| void | set (const SocketType &input, const char *value) |
| void | set (const SocketType &input, ustring value) |
| void | set (const SocketType &input, const Transform &value) |
| void | set (const SocketType &input, Node *value) |
| template<class ValueType, std::enable_if_t< std::is_enum_v< ValueType >, bool > = true> | |
| void | set (const SocketType &input, const ValueType &value) |
| void | set (const SocketType &input, array< bool > &value) |
| void | set (const SocketType &input, array< int > &value) |
| void | set (const SocketType &input, array< float > &value) |
| void | set (const SocketType &input, array< float2 > &value) |
| void | set (const SocketType &input, array< float3 > &value) |
| void | set (const SocketType &input, array< ustring > &value) |
| void | set (const SocketType &input, array< Transform > &value) |
| void | set (const SocketType &input, array< Node * > &value) |
| bool | get_bool (const SocketType &input) const |
| int | get_int (const SocketType &input) const |
| uint | get_uint (const SocketType &input) const |
| uint64_t | get_uint64 (const SocketType &input) const |
| float | get_float (const SocketType &input) const |
| float2 | get_float2 (const SocketType &input) const |
| float3 | get_float3 (const SocketType &input) const |
| ustring | get_string (const SocketType &input) const |
| Transform | get_transform (const SocketType &input) const |
| Node * | get_node (const SocketType &input) const |
| const array< bool > & | get_bool_array (const SocketType &input) const |
| const array< int > & | get_int_array (const SocketType &input) const |
| const array< float > & | get_float_array (const SocketType &input) const |
| const array< float2 > & | get_float2_array (const SocketType &input) const |
| const array< float3 > & | get_float3_array (const SocketType &input) const |
| const array< ustring > & | get_string_array (const SocketType &input) const |
| const array< Transform > & | get_transform_array (const SocketType &input) const |
| const array< Node * > & | get_node_array (const SocketType &input) const |
| bool | has_default_value (const SocketType &input) const |
| void | set_default_value (const SocketType &input) |
| bool | equals_value (const Node &other, const SocketType &socket) const |
| void | copy_value (const SocketType &socket, const Node &other, const SocketType &other_socket) |
| void | set_value (const SocketType &socket, const Node &other, const SocketType &other_socket) |
| bool | equals (const Node &other) const |
| void | hash (MD5Hash &md5) |
| size_t | get_total_size_in_bytes () const |
| bool | is_a (const NodeType *type) |
| bool | socket_is_modified (const SocketType &input) const |
| bool | is_modified () const |
| void | tag_modified () |
| void | clear_modified () |
| void | print_modified_sockets () const |
| const NodeOwner * | get_owner () const |
| void | set_owner (const NodeOwner *owner_) |
| int | reference_count () const |
| void | reference () |
| void | dereference () |
| void | clear_reference_count () |
Additional Inherited Members | |
| Public Attributes inherited from ShaderNode | |
| unique_ptr_vector< ShaderInput > | inputs |
| unique_ptr_vector< ShaderOutput > | outputs |
| int | id = -1 |
| ShaderBump | bump = SHADER_BUMP_NONE |
| float | bump_filter_width = 0.0f |
| ShaderNodeSpecialType | special_type = SHADER_SPECIAL_TYPE_NONE |
| Public Attributes inherited from Node | |
| ustring | name |
| const NodeType * | type |
| InternalNode | internal |
| LeafNode | leaf |
| Protected Member Functions inherited from ShaderNode | |
| void | disconnect_unused_input (const char *name) |
| Protected Member Functions inherited from Node | |
| template<typename T> | |
| void | set_if_different (const SocketType &input, T value) |
| void | set_if_different (const SocketType &input, Node *value) |
| template<typename T> | |
| void | set_if_different (const SocketType &input, array< T > &value) |
| void | set_if_different (const SocketType &input, array< Node * > &value) |
| void | dereference_all_used_nodes () |
| Static Protected Member Functions inherited from Node | |
| template<typename T> | |
| static T & | get_socket_value (const Node *node, const SocketType &socket) |
| Protected Attributes inherited from Node | |
| const NodeOwner * | owner |
| int | ref_count {0} |
| SocketModifiedFlags | socket_modified |
Definition at line 411 of file shader_nodes.h.
| ConvertNode::ConvertNode | ( | SocketType::Type | from, |
| SocketType::Type | to, | ||
| bool | autoconvert = false ) |
Definition at line 2063 of file shader_nodes.cpp.
References SHADER_SPECIAL_TYPE_AUTOCONVERT, SHADER_SPECIAL_TYPE_PROXY, ShaderNode::ShaderNode(), and ShaderNode::special_type.
Referenced by ConvertNode().
| ConvertNode::ConvertNode | ( | const ConvertNode & | other | ) |
Definition at line 2078 of file shader_nodes.cpp.
References ConvertNode(), ShaderNode::ShaderNode(), and value_color.
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overridevirtual |
Reimplemented from ShaderNode.
Definition at line 2087 of file shader_nodes.cpp.
References ConstantFolder::all_inputs_constant(), assert, average(), ConstantFolder::bypass(), SocketType::COLOR, SocketType::FLOAT, in, ShaderNode::inputs, SocketType::INT, SocketType::is_float3(), ShaderInput::link, ConstantFolder::make_constant(), make_float3(), ConstantFolder::scene, Scene::shader_manager, SHADER_SPECIAL_TYPE_PROXY, ShaderNode::ShaderNode(), ShaderNode::special_type, value_color, value_float, value_int, and value_vector.
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inlineoverridevirtual |
Reimplemented from ShaderNode.
Definition at line 419 of file shader_nodes.h.
| float3 ConvertNode::value_color |
Definition at line 430 of file shader_nodes.h.
Referenced by constant_fold(), and ConvertNode().
| float ConvertNode::value_float |
Definition at line 428 of file shader_nodes.h.
Referenced by constant_fold().
| int ConvertNode::value_int |
Definition at line 429 of file shader_nodes.h.
Referenced by constant_fold().
| float3 ConvertNode::value_normal |
Definition at line 433 of file shader_nodes.h.
| float3 ConvertNode::value_point |
Definition at line 432 of file shader_nodes.h.
| float3 ConvertNode::value_vector |
Definition at line 431 of file shader_nodes.h.
Referenced by constant_fold().