Blender V5.0
CCLShadowContext Struct Reference

#include <bvh.h>

Inherits RTCRayQueryContext.

Public Attributes

KernelGlobals kg
const Rayray
IntegratorShadowState isect_s
float throughput
float max_t
bool opaque_hit
numhit_t max_transparent_hits
numhit_t num_transparent_hits
numhit_t num_recorded_hits

Detailed Description

Definition at line 68 of file kernel/device/cpu/bvh.h.

Member Data Documentation

◆ isect_s

IntegratorShadowState CCLShadowContext::isect_s

◆ kg

KernelGlobals CCLShadowContext::kg

◆ max_t

float CCLShadowContext::max_t

◆ max_transparent_hits

numhit_t CCLShadowContext::max_transparent_hits

◆ num_recorded_hits

numhit_t CCLShadowContext::num_recorded_hits

◆ num_transparent_hits

numhit_t CCLShadowContext::num_transparent_hits

◆ opaque_hit

bool CCLShadowContext::opaque_hit

◆ ray

const Ray* CCLShadowContext::ray

◆ throughput

float CCLShadowContext::throughput

The documentation for this struct was generated from the following file: