19#ifndef BT_AXIS_SWEEP_3_H
20#define BT_AXIS_SWEEP_3_H
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
bt32BitAxisSweep3(const btVector3 &worldAabbMin, const btVector3 &worldAabbMax, unsigned int maxHandles=1500000, btOverlappingPairCache *pairCache=0, bool disableRaycastAccelerator=false)
btAxisSweep3Internal(const btVector3 &worldAabbMin, const btVector3 &worldAabbMax, unsigned short int handleMask, unsigned short int handleSentinel, unsigned short int maxHandles=16384, btOverlappingPairCache *pairCache=0, bool disableRaycastAccelerator=false)
btAxisSweep3(const btVector3 &worldAabbMin, const btVector3 &worldAabbMax, unsigned short int maxHandles=16384, btOverlappingPairCache *pairCache=0, bool disableRaycastAccelerator=false)