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Blender V5.0
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#include "BLI_math_vector.h"#include "BLI_threads.h"#include "IMB_imbuf.hh"#include "BKE_image.hh"#include "node_texture_util.hh"#include "node_util.hh"Go to the source code of this file.
Functions | |
| static void | colorfn (float *out, TexParams *p, bNode *node, bNodeStack **, short) |
| static void | exec (void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
| static void | init (bNodeTree *, bNode *node) |
| void | register_node_type_tex_image () |
Variables | |
| static blender::bke::bNodeSocketTemplate | outputs [] |
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Definition at line 24 of file node_texture_image.cc.
References BKE_image_acquire_ibuf(), BKE_image_release_ibuf(), BLI_thread_lock(), BLI_thread_unlock(), TexParams::co, copy_v4_v4(), ImBufFloatBuffer::data, ImBuf::float_buffer, bNode::id, IMB_float_from_byte(), LOCK_IMAGE, out, result, bNode::storage, ImBuf::x, x, ImBuf::y, and y.
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Definition at line 80 of file node_texture_image.cc.
References colorfn(), data, in, out, and tex_output().
Definition at line 90 of file node_texture_image.cc.
References ImageUser::flag, IMA_ANIM_ALWAYS, MEM_callocN(), ImageUser::sfra, and bNode::storage.
| void register_node_type_tex_image | ( | ) |
Definition at line 98 of file node_texture_image.cc.
References blender::bke::bNodeType::enum_name_legacy, exec(), blender::bke::bNodeType::exec_fn, blender::bke::bNodeType::flag, init(), blender::bke::bNodeType::initfunc, blender::bke::bNodeType::labelfunc, blender::bke::bNodeType::nclass, NODE_CLASS_INPUT, node_copy_standard_storage(), node_free_standard_storage(), node_image_label(), NODE_PREVIEW, blender::bke::node_register_type(), blender::bke::node_type_socket_templates(), blender::bke::node_type_storage(), outputs, TEX_NODE_IMAGE, tex_node_type_base(), and blender::bke::bNodeType::ui_name.
Referenced by register_texture_nodes().
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Definition at line 19 of file node_texture_image.cc.