123#if !defined(USE_GPU_SHADER_CREATE_INFO) || \
124 (!defined(OSD_PATCH_BASIS_GLSL) && !defined(OSD_PATCH_BASIS_METAL))
#define BLI_STATIC_ASSERT_ALIGN(st, align)
VecBase< uint32_t, 4 > uint4
uint coarse_face_active_mask
uint coarse_face_loopstart_mask
bool32_t patches_are_triangular
uint coarse_face_select_mask
uint coarse_face_smooth_mask
uint coarse_face_hidden_mask