Blender V5.0
gpu_shader_2D_area_borders_infos.hh
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1/* SPDX-FileCopyrightText: 2022 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#ifdef GPU_SHADER
10# pragma once
11# include "gpu_shader_compat.hh"
12
13# include "GPU_shader_shared.hh"
14#endif
15
17
18GPU_SHADER_INTERFACE_INFO(smooth_uv_iface)
19SMOOTH(float2, uv)
21
22GPU_SHADER_CREATE_INFO(gpu_shader_2D_area_borders)
24VERTEX_OUT(smooth_uv_iface)
25FRAGMENT_OUT(0, float4, fragColor)
26PUSH_CONSTANT(float4x4, ModelViewProjectionMatrix)
29/* Amount of pixels the border can cover. Scales rounded corner radius. */
30PUSH_CONSTANT(float, scale)
31/* Width of the border relative to the scale. Also affects rounded corner radius. */
32PUSH_CONSTANT(float, width)
33PUSH_CONSTANT(int, cornerLen)
34VERTEX_SOURCE("gpu_shader_2D_area_borders_vert.glsl")
35FRAGMENT_SOURCE("gpu_shader_2D_area_borders_frag.glsl")
uint pos
#define GPU_SHADER_INTERFACE_END()
#define GPU_SHADER_INTERFACE_INFO(_interface)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define VERTEX_OUT(stage_interface)
#define SMOOTH(type, name)
#define FRAGMENT_SOURCE(filename)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define VERTEX_SOURCE(filename)
#define VERTEX_IN(slot, type, name)
#define DO_STATIC_COMPILATION()
MatBase< 4, 4 > float4x4