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Blender V5.0
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#include <fmt/format.h>#include "BKE_node_socket_value.hh"#include "BLI_cpp_type.hh"#include "BKE_node_runtime.hh"#include "NOD_geometry_nodes_bundle.hh"#include "NOD_geometry_nodes_bundle_signature.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::nodes |
Functions | |
| bool | blender::nodes::operator== (const BundleSignature &a, const BundleSignature &b) |
| bool | blender::nodes::operator!= (const BundleSignature &a, const BundleSignature &b) |
| static bool | blender::nodes::is_valid_key (const StringRef key) |
| static Vector< StringRef > | blender::nodes::split_path (const StringRef path) |
| NodeSocketInterfaceStructureType | blender::nodes::get_structure_type_for_bundle_signature (const bNodeSocket &socket, const NodeSocketInterfaceStructureType stored_structure_type, const bool allow_auto_structure_type) |