|
Blender V5.0
|
#include <vk_device.hh>
Public Attributes | |
| bool | not_aligned_pixel_formats = false |
| struct { | |
| bool r8g8b8 = false | |
| } | vertex_formats |
Definition at line 94 of file vk_device.hh.
| bool blender::gpu::VKWorkarounds::not_aligned_pixel_formats = false |
Some devices don't support pixel formats that are aligned to 24 and 48 bits. In this case we need to use a different texture format.
If set to true we should work around this issue by using a different texture format.
Definition at line 101 of file vk_device.hh.
| bool blender::gpu::VKWorkarounds::r8g8b8 = false |
Is the workaround enabled for devices that don't support using VK_FORMAT_R8G8B8_* as vertex buffer.
Definition at line 108 of file vk_device.hh.
| struct { ... } blender::gpu::VKWorkarounds::vertex_formats |