Blender V5.0
node_texture_at.cc
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1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
10
12 {SOCK_RGBA, N_("Texture"), 0.0f, 0.0f, 0.0f, 1.0f},
13 {SOCK_VECTOR, N_("Coordinates"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE},
14 {-1, ""},
15};
17 {SOCK_RGBA, N_("Texture")},
18 {-1, ""},
19};
20
21static void colorfn(float *out, TexParams *p, bNode * /*node*/, bNodeStack **in, short thread)
22{
23 TexParams np = *p;
24 float new_co[3];
25 np.co = new_co;
26
27 tex_input_vec(new_co, in[1], p, thread);
28 tex_input_rgba(out, in[0], &np, thread);
29}
30
31static void exec(void *data,
32 int /*thread*/,
33 bNode *node,
34 bNodeExecData *execdata,
35 bNodeStack **in,
37{
38 tex_output(node, execdata, in, out[0], &colorfn, static_cast<TexCallData *>(data));
39}
40
42{
43 static blender::bke::bNodeType ntype;
44
45 tex_node_type_base(&ntype, "TextureNodeAt", TEX_NODE_AT);
46 ntype.ui_name = "At";
47 ntype.enum_name_legacy = "AT";
50 blender::bke::node_type_size(ntype, 140, 100, 320);
51 ntype.exec_fn = exec;
52
54}
#define NODE_CLASS_DISTORT
Definition BKE_node.hh:455
#define TEX_NODE_AT
@ SOCK_VECTOR
@ SOCK_RGBA
@ PROP_NONE
Definition RNA_types.hh:233
BMesh const char void * data
#define in
#define out
void node_type_size(bNodeType &ntype, int width, int minwidth, int maxwidth)
Definition node.cc:5384
void node_register_type(bNodeType &ntype)
Definition node.cc:2416
void node_type_socket_templates(bNodeType *ntype, bNodeSocketTemplate *inputs, bNodeSocketTemplate *outputs)
Definition node.cc:5352
static blender::bke::bNodeSocketTemplate outputs[]
static void colorfn(float *out, TexParams *p, bNode *, bNodeStack **in, short thread)
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
static blender::bke::bNodeSocketTemplate inputs[]
void register_node_type_tex_at()
void tex_output(bNode *node, bNodeExecData *, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
const float * co
Compact definition of a node socket.
Definition BKE_node.hh:99
Defines a node type.
Definition BKE_node.hh:238
NodeExecFunction exec_fn
Definition BKE_node.hh:340
const char * enum_name_legacy
Definition BKE_node.hh:247
#define N_(msgid)