Blender V5.0
node_fn_rotation_to_quaternion.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
8
10
12{
13 b.is_function_node();
14 b.add_input<decl::Rotation>("Rotation");
15 b.add_output<decl::Float>("W");
16 b.add_output<decl::Float>("X");
17 b.add_output<decl::Float>("Y");
18 b.add_output<decl::Float>("Z");
19};
20
21class SeparateQuaternionFunction : public mf::MultiFunction {
22 public:
24 {
25 static mf::Signature signature_;
26 mf::SignatureBuilder builder{"Rotation to Quaternion", signature_};
27 builder.single_input<math::Quaternion>("Quaternion");
28 builder.single_output<float>("W");
29 builder.single_output<float>("X");
30 builder.single_output<float>("Y");
31 builder.single_output<float>("Z");
32 this->set_signature(&signature_);
33 }
34
35 void call(const IndexMask &mask, mf::Params params, mf::Context /*context*/) const override
36 {
37 const VArraySpan<math::Quaternion> quats = params.readonly_single_input<math::Quaternion>(
38 0, "Quaternion");
39 MutableSpan<float> w = params.uninitialized_single_output<float>(1, "W");
40 MutableSpan<float> x = params.uninitialized_single_output<float>(2, "X");
41 MutableSpan<float> y = params.uninitialized_single_output<float>(3, "Y");
42 MutableSpan<float> z = params.uninitialized_single_output<float>(4, "Z");
43 mask.foreach_index([&](const int64_t i) {
44 const math::Quaternion quat = quats[i];
45 w[i] = quat.w;
46 x[i] = quat.x;
47 y[i] = quat.y;
48 z[i] = quat.z;
49 });
50 }
51};
52
58
59static void node_register()
60{
61 static blender::bke::bNodeType ntype;
62 fn_node_type_base(&ntype, "FunctionNodeRotationToQuaternion", FN_NODE_ROTATION_TO_QUATERNION);
63 ntype.ui_name = "Rotation to Quaternion";
64 ntype.ui_description = "Retrieve the quaternion components representing a rotation";
65 ntype.enum_name_legacy = "ROTATION_TO_QUATERNION";
67 ntype.declare = node_declare;
70}
72
73} // namespace blender::nodes::node_fn_rotation_to_quaternion_cc
#define NODE_CLASS_CONVERTER
Definition BKE_node.hh:453
#define FN_NODE_ROTATION_TO_QUATERNION
#define NOD_REGISTER_NODE(REGISTER_FUNC)
long long int int64_t
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.
Definition btQuadWord.h:117
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
Definition btQuadWord.h:119
void set_signature(const Signature *signature)
void set_matching_fn(const mf::MultiFunction *fn)
void call(const IndexMask &mask, mf::Params params, mf::Context) const override
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
ccl_device_inline float2 mask(const MaskType mask, const float2 a)
void node_register_type(bNodeType &ntype)
Definition node.cc:2416
QuaternionBase< float > Quaternion
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
void fn_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
Defines a node type.
Definition BKE_node.hh:238
std::string ui_description
Definition BKE_node.hh:244
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:351
const char * enum_name_legacy
Definition BKE_node.hh:247
NodeDeclareFunction declare
Definition BKE_node.hh:362
i
Definition text_draw.cc:230