Blender V5.0
usd_writer_metaball.hh
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1/* SPDX-FileCopyrightText: 2020 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4#pragma once
5
6#include "usd_writer_mesh.hh"
7
8namespace blender::io::usd {
9
11 public:
13
14 protected:
15 Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) override;
16 void free_export_mesh(Mesh *mesh) override;
17 bool is_supported(const HierarchyContext *context) const override;
18 bool check_is_animated(const HierarchyContext &context) const override;
19
20 private:
21 bool is_basis_ball(Scene *scene, Object *ob) const;
22};
23
24} // namespace blender::io::usd
USDGenericMeshWriter(const USDExporterContext &ctx)
USDMetaballWriter(const USDExporterContext &ctx)
bool check_is_animated(const HierarchyContext &context) const override
Mesh * get_export_mesh(Object *object_eval, bool &r_needsfree) override
bool is_supported(const HierarchyContext *context) const override
void free_export_mesh(Mesh *mesh) override