23 WXShape *shape =
new WXShape;
28 shape->setId(ifs.getId().getFirst());
29 shape->setName(ifs.getName());
30 shape->setLibraryPath(ifs.getLibraryPath());
37 for (
uint i = 0;
i < vsize;
i += 3) {
Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info (silhou...
Classes to define an Extended Winged Edge data structure.
void AddVertex(WVertex *iVertex)
virtual void buildWVertices(WShape &shape, const float *vertices, uint vsize)
RenderMonitor * _pRenderMonitor
virtual bool buildWShape(WShape &shape, IndexedFaceSet &ifs)
VecMat::Vec3< float > Vec3f