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Blender V5.0
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#include "BKE_paint.hh"#include "BKE_paint_bvh.hh"#include "DNA_curves_types.h"#include "DNA_modifier_types.h"#include "DNA_particle_types.h"#include "DNA_pointcloud_types.h"#include "DNA_volume_types.h"#include "draw_cache.hh"#include "draw_common.hh"#include "draw_sculpt.hh"#include "eevee_instance.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Functions | |
Common | |
| static void | blender::eevee::geometry_call (PassMain::Sub *sub_pass, gpu::Batch *geom, ResourceHandleRange resource_handle) |
| static void | blender::eevee::volume_call (MaterialPass &matpass, Scene *scene, Object *ob, gpu::Batch *geom, ResourceHandleRange res_handle) |
Sync Module | |
| void | blender::eevee::foreach_hair_particle_handle (Instance &inst, ObjectRef &ob_ref, ObjectHandle ob_handle, HairHandleCallback callback) |
Converts the different renderable object types to draw-calls.
Definition in file eevee_sync.cc.