Blender V5.0
eevee_sync.cc File Reference
#include "BKE_paint.hh"
#include "BKE_paint_bvh.hh"
#include "DNA_curves_types.h"
#include "DNA_modifier_types.h"
#include "DNA_particle_types.h"
#include "DNA_pointcloud_types.h"
#include "DNA_volume_types.h"
#include "draw_cache.hh"
#include "draw_common.hh"
#include "draw_sculpt.hh"
#include "eevee_instance.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::eevee

Functions

Common
static void blender::eevee::geometry_call (PassMain::Sub *sub_pass, gpu::Batch *geom, ResourceHandleRange resource_handle)
static void blender::eevee::volume_call (MaterialPass &matpass, Scene *scene, Object *ob, gpu::Batch *geom, ResourceHandleRange res_handle)
Sync Module
void blender::eevee::foreach_hair_particle_handle (Instance &inst, ObjectRef &ob_ref, ObjectHandle ob_handle, HairHandleCallback callback)

Detailed Description

Converts the different renderable object types to draw-calls.

Definition in file eevee_sync.cc.