Blender V5.0
workbench_effect_outline_infos.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#ifdef GPU_SHADER
6# pragma once
7# include "gpu_shader_compat.hh"
8
10
12#endif
13
15
16GPU_SHADER_CREATE_INFO(workbench_effect_outline)
17TYPEDEF_SOURCE("workbench_shader_shared.hh")
18FRAGMENT_SOURCE("workbench_effect_outline_frag.glsl")
19SAMPLER(0, usampler2D, object_id_buffer)
21FRAGMENT_OUT(0, float4, frag_color)
22ADDITIONAL_INFO(gpu_fullscreen)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define SAMPLER(slot, type, name)
#define UNIFORM_BUF(slot, type_name, name)
#define FRAGMENT_SOURCE(filename)
#define ADDITIONAL_INFO(info_name)
#define FRAGMENT_OUT(slot, type, name)
#define DO_STATIC_COMPILATION()
SamplerBase< uint, 2 > usampler2D
#define WB_WORLD_SLOT