71 aabbMin.setMin(worldVertex);
72 aabbMax.setMax(worldVertex);
77void btBU_Simplex1to4::addVertex(
const btVector3& pt)
83int btBU_Simplex1to4::getNumVertices()
const
88int btBU_Simplex1to4::getNumEdges()
const
165void btBU_Simplex1to4::getVertex(
int i,
btVector3& vtx)
const
170int btBU_Simplex1to4::getNumPlanes()
const
195int btBU_Simplex1to4::getIndex(
int)
const
@ TETRAHEDRAL_SHAPE_PROXYTYPE
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
void addVertex(const btVector3 &pt)
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape.
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const