Blender V5.0
transform_mode_boneroll.cc
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#include <cstdlib>
10
11#include "BLI_math_rotation.h"
12#include "BLI_math_vector.h"
13#include "BLI_string_utf8.h"
14
15#include "BKE_unit.hh"
16
17#include "ED_screen.hh"
18
19#include "BLT_translation.hh"
20
21#include "UI_interface_types.hh"
22
23#include "transform.hh"
24#include "transform_convert.hh"
25#include "transform_snap.hh"
26
27#include "transform_mode.hh"
28
29namespace blender::ed::transform {
30
31/* -------------------------------------------------------------------- */
34
35static void applyBoneRoll(TransInfo *t)
36{
37 int i;
38 char str[UI_MAX_DRAW_STR];
39
40 float final;
41
42 final = t->values[0] + t->values_modal_offset[0];
43
44 transform_snap_increment(t, &final);
45
46 applyNumInput(&t->num, &final);
47
48 t->values_final[0] = final;
49
50 if (hasNumInput(&t->num)) {
51 char c[NUM_STR_REP_LEN];
52
53 outputNumInput(&(t->num), c, t->scene->unit);
54
55 SNPRINTF_UTF8(str, IFACE_("Roll: %s"), &c[0]);
56 }
57 else {
58 SNPRINTF_UTF8(str, IFACE_("Roll: %.2f"), RAD2DEGF(final));
59 }
60
61 /* Set roll values. */
63 TransData *td = tc->data;
64 for (i = 0; i < tc->data_len; i++, td++) {
65 if (td->flag & TD_SKIP) {
66 continue;
67 }
68
69 *(td->val) = td->ival - final;
70 }
71 }
72
73 recalc_data(t);
74
76}
77
78static void initBoneRoll(TransInfo *t, wmOperator * /*op*/)
79{
81
83
84 t->idx_max = 0;
85 t->num.idx_max = 0;
87
89 t->num.unit_sys = t->scene->unit.system;
92}
93
95
97 /*flags*/ T_NO_CONSTRAINT | T_NO_PROJECT,
98 /*init_fn*/ initBoneRoll,
99 /*transform_fn*/ applyBoneRoll,
100 /*transform_matrix_fn*/ nullptr,
101 /*handle_event_fn*/ nullptr,
102 /*snap_distance_fn*/ nullptr,
103 /*snap_apply_fn*/ nullptr,
104 /*draw_fn*/ nullptr,
105};
106
107} // namespace blender::ed::transform
@ B_UNIT_ROTATION
Definition BKE_unit.hh:141
#define RAD2DEGF(_rad)
MINLINE void copy_v3_fl(float r[3], float f)
#define SNPRINTF_UTF8(dst, format,...)
#define IFACE_(msgid)
@ USER_UNIT_ROT_RADIANS
#define NUM_STR_REP_LEN
bool applyNumInput(NumInput *n, float *vec)
Definition numinput.cc:190
void outputNumInput(NumInput *n, char *str, const UnitSettings &unit_settings)
Definition numinput.cc:88
bool hasNumInput(const NumInput *n)
Definition numinput.cc:171
void ED_area_status_text(ScrArea *area, const char *str)
Definition area.cc:851
#define UI_MAX_DRAW_STR
#define str(s)
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
void recalc_data(TransInfo *t)
static void initBoneRoll(TransInfo *t, wmOperator *)
bool transform_snap_increment(const TransInfo *t, float *r_val)
static void applyBoneRoll(TransInfo *t)
void initSnapAngleIncrements(TransInfo *t)
short idx_max
float val_inc[NUM_MAX_ELEMENTS]
int unit_type[NUM_MAX_ELEMENTS]
bool unit_use_radians
struct UnitSettings unit
i
Definition text_draw.cc:230
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition transform.hh:42
conversion and adaptation of different datablocks to a common struct.
transform modes used by different operators.