Blender V5.0
transform_mode_edge_rotate_normal.cc File Reference
#include <cstdlib>
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BKE_editmesh.hh"
#include "BKE_mesh.hh"
#include "BKE_unit.hh"
#include "ED_screen.hh"
#include "UI_interface_types.hh"
#include "transform.hh"
#include "transform_convert.hh"
#include "transform_snap.hh"
#include "transform_mode.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::ed
namespace  blender::ed::transform

Functions

Transform (Normal Rotation)
static void blender::ed::transform::storeCustomLNorValue (TransDataContainer *tc, BMesh *bm)
static void blender::ed::transform::applyNormalRotation (TransInfo *t)
static void blender::ed::transform::initNormalRotation (TransInfo *t, wmOperator *)
Generics
void blender::ed::transform::freeCustomNormalArray (TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data)