#define BLI_STATIC_ASSERT_ALIGN(st, align)
MatBase< float, 4, 4 > float4x4
VecBase< int32_t, 2 > int2
VecBase< float, 2 > float2
float roughness_mask_scale
float4x4 radiance_persmat
int horizon_resolution_scale
bool32_t trace_refraction
int2 horizon_resolution_bias
float2 full_resolution_inv
float roughness_mask_bias