Blender V5.0
eevee_raytrace_shared.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
12
13#ifndef GPU_SHADER
14namespace blender::eevee {
15#endif
16
49
50struct AOData {
52 float distance;
54
59
61 float _pad0;
62 float _pad1;
63 float _pad2;
64};
66
67#ifndef GPU_SHADER
68} // namespace blender::eevee
69#endif
#define BLI_STATIC_ASSERT_ALIGN(st, align)
Definition BLI_assert.h:86
int32_t bool32_t
MatBase< float, 4, 4 > float4x4
VecBase< int32_t, 2 > int2
VecBase< float, 2 > float2