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Blender V5.0
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#include <DNA_armature_types.h>
Public Attributes | |
| int | active_collection_index |
| uint8_t | _pad0 [4] |
| struct BoneCollection * | active_collection |
Definition at line 163 of file DNA_armature_types.h.
| uint8_t bArmature_Runtime::_pad0[4] |
Definition at line 171 of file DNA_armature_types.h.
| struct BoneCollection* bArmature_Runtime::active_collection |
Definition at line 172 of file DNA_armature_types.h.
Referenced by active_bone_collection_poll(), ANIM_armature_bonecoll_active_index_set(), ANIM_armature_bonecoll_active_runtime_refresh(), ANIM_armature_bonecoll_active_set(), ANIM_armature_bonecoll_assign_active(), ANIM_armature_bonecoll_new(), armature_bone_select_poll(), armature_bonecoll_active_clear(), bone_collection_add_exec(), bone_collection_deselect_exec(), bone_collection_move_exec(), bone_collection_remove_exec(), bone_collection_select_exec(), ED_armature_ebone_add_primitive(), get_bonecoll_named_or_active(), and blender::ed::outliner::tree_element_bone_collection_state_get().
| int bArmature_Runtime::active_collection_index |
Index of the active collection, -1 if there is no collection active.
For UIList support in the user interface. Assigning here does nothing, use ANIM_armature_bonecoll_active_set to set the active bone collection.
Definition at line 170 of file DNA_armature_types.h.
Referenced by ANIM_armature_bonecoll_active_index_set(), ANIM_armature_bonecoll_active_runtime_refresh(), ANIM_armature_bonecoll_active_set(), ANIM_armature_bonecoll_remove_from_index(), armature_bonecoll_active_clear(), blender::animrig::armature_bonecoll_child_number_set(), armature_copy_data(), bone_collection_add_exec(), bonecoll_insert_at_index(), and blender::animrig::internal::bonecolls_rotate_block().