44 template<typename T, \
45 typename IntCoord = typename T::int_coord_type, \
46 typename FltCoord = typename T::flt_coord_type, \
47 typename DerivVec = typename T::derivative_type, \
48 typename DataVec = typename T::data_vec_type, \
49 typename SizeVec = typename T::size_vec_type>
static T Cube(const T &x)
SamplerBase< uint, 2, true, true > usamplerCubeArray
SamplerBase< float, 2, false, true, false, true > sampler2DArrayDepth
SamplerBase< uint, 1 > usamplerBuffer
SamplerBase< float, 1, false, true > sampler1DArray
SamplerBase< uint, 2, false, true > usampler2DArray
SamplerBase< int, 2, true, true > isamplerCubeArray
TEX_TEMPLATE DataVec texture(T, FltCoord, float=0.0f) RET
TEX_TEMPLATE DataVec texelFetch(T, IntCoord, int) RET
SamplerBase< uint, 2, false, false, true > usampler2DAtomic
SamplerBase< float, 1 > sampler1D
SamplerBase< int, 3 > isampler3D
SamplerBase< int, 1, false, true > isampler1DArray
SamplerBase< int, 2, false, true > isampler2DArray
SamplerBase< uint, 1, false, false, true > usampler1DAtomic
SamplerBase< float, 1 > samplerBuffer
TEX_TEMPLATE DataVec textureLod(T, FltCoord, float) RET
SamplerBase< float, 2, true, false, false, true > samplerCubeDepth
SamplerBase< float, 2, true, true > samplerCubeArray
SamplerBase< int, 2 > isampler2D
SamplerBase< float, 3 > sampler3D
SamplerBase< int, 2, false, false, true > isampler2DAtomic
SamplerBase< uint, 2, false, true, true > usampler2DArrayAtomic
TEX_TEMPLATE DataVec textureGrad(T, FltCoord, DerivVec, DerivVec) RET
SamplerBase< uint, 2, true > usamplerCube
SamplerBase< float, 2, false, false, false, true > sampler2DDepth
SamplerBase< float, 2, false, true > sampler2DArray
SamplerBase< int, 1 > isamplerBuffer
TEX_TEMPLATE DataVec textureLodOffset(T, FltCoord, float, IntCoord) RET
SamplerBase< int, 2, false, true, true > isampler2DArrayAtomic
SamplerBase< int, 1 > isampler1D
SamplerBase< int, 1, false, false, true > isampler1DAtomic
SamplerBase< uint, 1 > usampler1D
SamplerBase< float, 2 > sampler2D
SamplerBase< uint, 3 > usampler3D
SamplerBase< int, 2, true > isamplerCube
TEX_TEMPLATE SizeVec textureSize(T, int) RET
TEX_TEMPLATE DataVec texelFetchOffset(T, IntCoord, int, IntCoord) RET
SamplerBase< float, 2, true > samplerCube
SamplerBase< uint, 3, false, false, true > usampler3DAtomic
SamplerBase< uint, 1, false, true > usampler1DArray
SamplerBase< uint, 2 > usampler2D
SamplerBase< float, 2, true, true, false, true > samplerCubeArrayDepth
SamplerBase< int, 3, false, false, true > isampler3DAtomic
TEX_TEMPLATE DataVec textureGather(T, FltCoord) RET
VecBase< float, coord_dim > flt_coord_type
static constexpr int coord_dim
VecBase< int, extent_dim > size_vec_type
static constexpr int deriv_dim
VecBase< int, coord_dim > int_coord_type
VecBase< float, deriv_dim > derivative_type
static constexpr int extent_dim
VecBase< T, 4 > data_vec_type