Blender V5.0
MOD_wave.cc
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1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#include "BLI_math_matrix.h"
10#include "BLI_utildefines.h"
11
12#include "BLT_translation.hh"
13
14#include "DNA_defaults.h"
15#include "DNA_mesh_types.h"
16#include "DNA_meshdata_types.h"
17#include "DNA_object_types.h"
18#include "DNA_screen_types.h"
19#include "DNA_texture_types.h"
20
21#include "BKE_deform.hh"
22#include "BKE_editmesh.hh"
23#include "BKE_lib_query.hh"
24#include "BKE_texture.h"
25
26#include "UI_interface.hh"
28#include "UI_resources.hh"
29
30#include "RNA_access.hh"
31#include "RNA_prototypes.hh"
32
33#include "MEM_guardedalloc.h"
34
35#include "RE_texture.h"
36
37#include "MOD_modifiertypes.hh"
38#include "MOD_ui_common.hh"
39#include "MOD_util.hh"
40
41#include "DEG_depsgraph.hh"
43
52
53static bool depends_on_time(Scene * /*scene*/, ModifierData * /*md*/)
54{
55 return true;
56}
57
58static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
59{
61
62 walk(user_data, ob, (ID **)&wmd->texture, IDWALK_CB_USER);
63 walk(user_data, ob, (ID **)&wmd->objectcenter, IDWALK_CB_NOP);
64 walk(user_data, ob, (ID **)&wmd->map_object, IDWALK_CB_NOP);
65}
66
67static void foreach_tex_link(ModifierData *md, Object *ob, TexWalkFunc walk, void *user_data)
68{
69 PointerRNA ptr = RNA_pointer_create_discrete(&ob->id, &RNA_Modifier, md);
70 PropertyRNA *prop = RNA_struct_find_property(&ptr, "texture");
71 walk(user_data, ob, md, &ptr, prop);
72}
73
75{
77 bool need_transform_relation = false;
78
79 if (wmd->objectcenter != nullptr) {
81 need_transform_relation = true;
82 }
83
84 if (wmd->texture != nullptr) {
85 DEG_add_generic_id_relation(ctx->node, &wmd->texture->id, "Wave Modifier");
86
87 if ((wmd->texmapping == MOD_DISP_MAP_OBJECT) && wmd->map_object != nullptr) {
89 ctx->node, wmd->map_object, wmd->map_bone, "Wave Modifier");
90 need_transform_relation = true;
91 }
92 else if (wmd->texmapping == MOD_DISP_MAP_GLOBAL) {
93 need_transform_relation = true;
94 }
95 }
96
97 if (need_transform_relation) {
98 DEG_add_depends_on_transform_relation(ctx->node, "Wave Modifier");
99 }
100}
101
102static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
103{
105
106 /* ask for UV coordinates if we need them */
107 if (wmd->texture && wmd->texmapping == MOD_DISP_MAP_UV) {
108 r_cddata_masks->fmask |= CD_MASK_MTFACE;
109 }
110
111 /* Ask for vertex-groups if we need them. */
112 if (wmd->defgrp_name[0] != '\0') {
113 r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
114 }
115}
116
118 const ModifierEvalContext *ctx,
119 Object *ob,
120 Mesh *mesh,
121 float (*vertexCos)[3],
122 int verts_num)
123{
124 const MDeformVert *dvert;
125 int defgrp_index;
126 float ctime = DEG_get_ctime(ctx->depsgraph);
127 float minfac = float(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
128 float lifefac = wmd->height;
129 float (*tex_co)[3] = nullptr;
130 const int wmd_axis = wmd->flag & (MOD_WAVE_X | MOD_WAVE_Y);
131 const float falloff = wmd->falloff;
132 float falloff_fac = 1.0f; /* when falloff == 0.0f this stays at 1.0f */
133 const bool invert_group = (wmd->flag & MOD_WAVE_INVERT_VGROUP) != 0;
134
136 if ((wmd->flag & MOD_WAVE_NORM) && (mesh != nullptr)) {
137 vert_normals = mesh->vert_normals();
138 }
139
140 if (wmd->objectcenter != nullptr) {
141 float mat[4][4];
142 /* get the control object's location in local coordinates */
143 invert_m4_m4(ob->runtime->world_to_object.ptr(), ob->object_to_world().ptr());
144 mul_m4_m4m4(mat, ob->world_to_object().ptr(), wmd->objectcenter->object_to_world().ptr());
145
146 wmd->startx = mat[3][0];
147 wmd->starty = mat[3][1];
148 }
149
150 /* get the index of the deform group */
151 MOD_get_vgroup(ob, mesh, wmd->defgrp_name, &dvert, &defgrp_index);
152
153 if (wmd->damp == 0.0f) {
154 wmd->damp = 10.0f;
155 }
156
157 if (wmd->lifetime != 0.0f) {
158 float x = ctime - wmd->timeoffs;
159
160 if (x > wmd->lifetime) {
161 lifefac = x - wmd->lifetime;
162
163 if (lifefac > wmd->damp) {
164 lifefac = 0.0;
165 }
166 else {
167 lifefac = (wmd->height * (1.0f - sqrtf(lifefac / wmd->damp)));
168 }
169 }
170 }
171
172 Tex *tex_target = wmd->texture;
173 if (mesh != nullptr && tex_target != nullptr) {
174 tex_co = MEM_malloc_arrayN<float[3]>(size_t(verts_num), __func__);
175 MOD_get_texture_coords((MappingInfoModifierData *)wmd, ctx, ob, mesh, vertexCos, tex_co);
176
178 }
179
180 if (lifefac != 0.0f) {
181 /* avoid divide by zero checks within the loop */
182 float falloff_inv = falloff != 0.0f ? 1.0f / falloff : 1.0f;
183 int i;
184
185 for (i = 0; i < verts_num; i++) {
186 float *co = vertexCos[i];
187 float x = co[0] - wmd->startx;
188 float y = co[1] - wmd->starty;
189 float amplit = 0.0f;
190 float def_weight = 1.0f;
191
192 /* get weights */
193 if (dvert) {
194 def_weight = invert_group ? 1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
195 BKE_defvert_find_weight(&dvert[i], defgrp_index);
196
197 /* if this vert isn't in the vgroup, don't deform it */
198 if (def_weight == 0.0f) {
199 continue;
200 }
201 }
202
203 switch (wmd_axis) {
204 case MOD_WAVE_X | MOD_WAVE_Y:
205 amplit = sqrtf(x * x + y * y);
206 break;
207 case MOD_WAVE_X:
208 amplit = x;
209 break;
210 case MOD_WAVE_Y:
211 amplit = y;
212 break;
213 }
214
215 /* this way it makes nice circles */
216 amplit -= (ctime - wmd->timeoffs) * wmd->speed;
217
218 if (wmd->flag & MOD_WAVE_CYCL) {
219 amplit = fmodf(amplit - wmd->width, 2.0f * wmd->width) + wmd->width;
220 }
221
222 if (falloff != 0.0f) {
223 float dist = 0.0f;
224
225 switch (wmd_axis) {
226 case MOD_WAVE_X | MOD_WAVE_Y:
227 dist = sqrtf(x * x + y * y);
228 break;
229 case MOD_WAVE_X:
230 dist = fabsf(x);
231 break;
232 case MOD_WAVE_Y:
233 dist = fabsf(y);
234 break;
235 }
236
237 falloff_fac = (1.0f - (dist * falloff_inv));
238 CLAMP(falloff_fac, 0.0f, 1.0f);
239 }
240
241 /* GAUSSIAN */
242 if ((falloff_fac != 0.0f) && (amplit > -wmd->width) && (amplit < wmd->width)) {
243 amplit = amplit * wmd->narrow;
244 amplit = (1.0f / expf(amplit * amplit) - minfac);
245
246 /* Apply texture. */
247 if (tex_co) {
248 TexResult texres;
249 BKE_texture_get_value(tex_target, tex_co[i], &texres, false);
250 amplit *= texres.tin;
251 }
252
253 /* Apply weight & falloff. */
254 amplit *= def_weight * falloff_fac;
255
256 if (!vert_normals.is_empty()) {
257 /* move along normals */
258 if (wmd->flag & MOD_WAVE_NORM_X) {
259 co[0] += (lifefac * amplit) * vert_normals[i][0];
260 }
261 if (wmd->flag & MOD_WAVE_NORM_Y) {
262 co[1] += (lifefac * amplit) * vert_normals[i][1];
263 }
264 if (wmd->flag & MOD_WAVE_NORM_Z) {
265 co[2] += (lifefac * amplit) * vert_normals[i][2];
266 }
267 }
268 else {
269 /* move along local z axis */
270 co[2] += lifefac * amplit;
271 }
272 }
273 }
274 }
275
276 MEM_SAFE_FREE(tex_co);
277}
278
280 const ModifierEvalContext *ctx,
281 Mesh *mesh,
283{
285 waveModifier_do(wmd,
286 ctx,
287 ctx->object,
288 mesh,
289 reinterpret_cast<float (*)[3]>(positions.data()),
290 positions.size());
291}
292
293static void panel_draw(const bContext * /*C*/, Panel *panel)
294{
295 uiLayout *sub, *row, *col;
296 uiLayout *layout = panel->layout;
297
298 PointerRNA ob_ptr;
300
301 layout->use_property_split_set(true);
302
303 row = &layout->row(true, IFACE_("Motion"));
304 row->prop(
305 ptr, "use_x", UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE, std::nullopt, ICON_NONE);
306 row->prop(
307 ptr, "use_y", UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE, std::nullopt, ICON_NONE);
308
309 layout->prop(ptr, "use_cyclic", UI_ITEM_NONE, std::nullopt, ICON_NONE);
310
311 row = &layout->row(true, IFACE_("Along Normals"));
312 row->prop(ptr, "use_normal", UI_ITEM_NONE, "", ICON_NONE);
313 sub = &row->row(true);
314 sub->active_set(RNA_boolean_get(ptr, "use_normal"));
315 sub->prop(ptr, "use_normal_x", UI_ITEM_R_TOGGLE, IFACE_("X"), ICON_NONE);
316 sub->prop(ptr, "use_normal_y", UI_ITEM_R_TOGGLE, IFACE_("Y"), ICON_NONE);
317 sub->prop(ptr, "use_normal_z", UI_ITEM_R_TOGGLE, IFACE_("Z"), ICON_NONE);
318
319 col = &layout->column(false);
320 col->prop(ptr, "falloff_radius", UI_ITEM_NONE, IFACE_("Falloff"), ICON_NONE);
321 col->prop(ptr, "height", UI_ITEM_R_SLIDER, std::nullopt, ICON_NONE);
322 col->prop(ptr, "width", UI_ITEM_R_SLIDER, std::nullopt, ICON_NONE);
323 col->prop(ptr, "narrowness", UI_ITEM_R_SLIDER, std::nullopt, ICON_NONE);
324
325 modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", std::nullopt);
326
328}
329
330static void position_panel_draw(const bContext * /*C*/, Panel *panel)
331{
332 uiLayout *col;
333 uiLayout *layout = panel->layout;
334
336
337 layout->use_property_split_set(true);
338
339 layout->prop(ptr, "start_position_object", UI_ITEM_NONE, IFACE_("Object"), ICON_NONE);
340
341 col = &layout->column(true);
342 col->prop(ptr, "start_position_x", UI_ITEM_NONE, IFACE_("Start Position X"), ICON_NONE);
343 col->prop(ptr, "start_position_y", UI_ITEM_NONE, IFACE_("Y"), ICON_NONE);
344}
345
346static void time_panel_draw(const bContext * /*C*/, Panel *panel)
347{
348 uiLayout *col;
349 uiLayout *layout = panel->layout;
350
352
353 layout->use_property_split_set(true);
354
355 col = &layout->column(false);
356 col->prop(ptr, "time_offset", UI_ITEM_NONE, IFACE_("Offset"), ICON_NONE);
357 col->prop(ptr, "lifetime", UI_ITEM_NONE, IFACE_("Life"), ICON_NONE);
358 col->prop(ptr, "damping_time", UI_ITEM_NONE, IFACE_("Damping"), ICON_NONE);
359 col->prop(ptr, "speed", UI_ITEM_R_SLIDER, std::nullopt, ICON_NONE);
360}
361
362static void texture_panel_draw(const bContext *C, Panel *panel)
363{
364 uiLayout *col;
365 uiLayout *layout = panel->layout;
366
367 PointerRNA ob_ptr;
369
370 int texture_coords = RNA_enum_get(ptr, "texture_coords");
371
372 uiTemplateID(layout, C, ptr, "texture", "texture.new", nullptr, nullptr);
373
374 layout->use_property_split_set(true);
375
376 col = &layout->column(false);
377 col->prop(ptr, "texture_coords", UI_ITEM_NONE, IFACE_("Coordinates"), ICON_NONE);
378 if (texture_coords == MOD_DISP_MAP_OBJECT) {
379 col->prop(ptr, "texture_coords_object", UI_ITEM_NONE, IFACE_("Object"), ICON_NONE);
380 PointerRNA texture_coords_obj_ptr = RNA_pointer_get(ptr, "texture_coords_object");
381 if (!RNA_pointer_is_null(&texture_coords_obj_ptr) &&
382 (RNA_enum_get(&texture_coords_obj_ptr, "type") == OB_ARMATURE))
383 {
384 PointerRNA texture_coords_obj_data_ptr = RNA_pointer_get(&texture_coords_obj_ptr, "data");
385 col->prop_search(ptr,
386 "texture_coords_bone",
387 &texture_coords_obj_data_ptr,
388 "bones",
389 IFACE_("Bone"),
390 ICON_NONE);
391 }
392 }
393 else if (texture_coords == MOD_DISP_MAP_UV && RNA_enum_get(&ob_ptr, "type") == OB_MESH) {
394 PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
395 col->prop_search(ptr, "uv_layer", &obj_data_ptr, "uv_layers", std::nullopt, ICON_GROUP_UVS);
396 }
397}
398
399static void panel_register(ARegionType *region_type)
400{
403 region_type, "position", "Start Position", nullptr, position_panel_draw, panel_type);
404 modifier_subpanel_register(region_type, "time", "Time", nullptr, time_panel_draw, panel_type);
406 region_type, "texture", "Texture", nullptr, texture_panel_draw, panel_type);
407}
408
410 /*idname*/ "Wave",
411 /*name*/ N_("Wave"),
412 /*struct_name*/ "WaveModifierData",
413 /*struct_size*/ sizeof(WaveModifierData),
414 /*srna*/ &RNA_WaveModifier,
418 /*icon*/ ICON_MOD_WAVE,
419
420 /*copy_data*/ BKE_modifier_copydata_generic,
421
422 /*deform_verts*/ deform_verts,
423 /*deform_matrices*/ nullptr,
424 /*deform_verts_EM*/ nullptr,
425 /*deform_matrices_EM*/ nullptr,
426 /*modify_mesh*/ nullptr,
427 /*modify_geometry_set*/ nullptr,
428
429 /*init_data*/ init_data,
430 /*required_data_mask*/ required_data_mask,
431 /*free_data*/ nullptr,
432 /*is_disabled*/ nullptr,
433 /*update_depsgraph*/ update_depsgraph,
434 /*depends_on_time*/ depends_on_time,
435 /*depends_on_normals*/ nullptr,
436 /*foreach_ID_link*/ foreach_ID_link,
437 /*foreach_tex_link*/ foreach_tex_link,
438 /*free_runtime_data*/ nullptr,
439 /*panel_register*/ panel_register,
440 /*blend_write*/ nullptr,
441 /*blend_read*/ nullptr,
442 /*foreach_cache*/ nullptr,
443 /*foreach_working_space_color*/ nullptr,
444};
support for deformation groups and hooks.
float BKE_defvert_find_weight(const MDeformVert *dvert, int defgroup)
Definition deform.cc:774
@ IDWALK_CB_USER
@ IDWALK_CB_NOP
void(*)(void *user_data, Object *ob, ID **idpoin, LibraryForeachIDCallbackFlag cb_flag) IDWalkFunc
void BKE_modifier_copydata_generic(const ModifierData *md, ModifierData *md_dst, int flag)
@ eModifierTypeFlag_AcceptsCVs
@ eModifierTypeFlag_SupportsEditmode
@ eModifierTypeFlag_AcceptsVertexCosOnly
void(*)(void *user_data, Object *ob, ModifierData *md, const PointerRNA *ptr, PropertyRNA *texture_prop) TexWalkFunc
void BKE_texture_get_value(struct Tex *texture, const float *tex_co, struct TexResult *texres, bool use_color_management)
Definition texture.cc:638
#define BLI_assert(a)
Definition BLI_assert.h:46
void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4])
bool invert_m4_m4(float inverse[4][4], const float mat[4][4])
#define CLAMP(a, b, c)
#define MEMCMP_STRUCT_AFTER_IS_ZERO(struct_var, member)
#define MEMCPY_STRUCT_AFTER(struct_dst, struct_src, member)
#define IFACE_(msgid)
void DEG_add_generic_id_relation(DepsNodeHandle *node_handle, ID *id, const char *description)
void DEG_add_depends_on_transform_relation(DepsNodeHandle *node_handle, const char *description)
void DEG_add_object_relation(DepsNodeHandle *node_handle, Object *object, eDepsObjectComponentType component, const char *description)
@ DEG_OB_COMP_TRANSFORM
float DEG_get_ctime(const Depsgraph *graph)
#define CD_MASK_MDEFORMVERT
#define CD_MASK_MTFACE
#define DNA_struct_default_get(struct_name)
@ eModifierType_Wave
@ MOD_DISP_MAP_OBJECT
@ MOD_DISP_MAP_GLOBAL
@ MOD_DISP_MAP_UV
@ MOD_WAVE_NORM_Y
@ MOD_WAVE_NORM_X
@ MOD_WAVE_CYCL
@ MOD_WAVE_INVERT_VGROUP
@ MOD_WAVE_Y
@ MOD_WAVE_NORM
@ MOD_WAVE_X
@ MOD_WAVE_NORM_Z
Object is a sort of wrapper for general info.
@ OB_ARMATURE
@ OB_MESH
Read Guarded memory(de)allocation.
#define MEM_SAFE_FREE(v)
static void init_data(ModifierData *md)
static void deform_verts(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh, blender::MutableSpan< blender::float3 > positions)
static void panel_register(ARegionType *region_type)
static void required_data_mask(ModifierData *, CustomData_MeshMasks *r_cddata_masks)
static void panel_draw(const bContext *, Panel *panel)
static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
static bool depends_on_time(Scene *, ModifierData *)
Definition MOD_build.cc:47
static void foreach_tex_link(ModifierData *md, Object *ob, TexWalkFunc walk, void *user_data)
static void time_panel_draw(const bContext *, Panel *panel)
void modifier_vgroup_ui(uiLayout *layout, PointerRNA *ptr, PointerRNA *ob_ptr, const StringRefNull vgroup_prop, const std::optional< StringRefNull > invert_vgroup_prop, const std::optional< StringRefNull > text)
PanelType * modifier_subpanel_register(ARegionType *region_type, const char *name, const char *label, PanelDrawFn draw_header, PanelDrawFn draw, PanelType *parent)
PanelType * modifier_panel_register(ARegionType *region_type, ModifierType type, PanelDrawFn draw)
PointerRNA * modifier_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
void modifier_error_message_draw(uiLayout *layout, PointerRNA *ptr)
void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *ctx)
Definition MOD_util.cc:36
void MOD_depsgraph_update_object_bone_relation(DepsNodeHandle *node, Object *object, const char *bonename, const char *description)
Definition MOD_util.cc:186
void MOD_get_vgroup(const Object *ob, const Mesh *mesh, const char *name, const MDeformVert **dvert, int *defgrp_index)
Definition MOD_util.cc:156
void MOD_get_texture_coords(MappingInfoModifierData *dmd, const ModifierEvalContext *, Object *ob, Mesh *mesh, float(*cos)[3], float(*r_texco)[3])
Definition MOD_util.cc:49
static void texture_panel_draw(const bContext *C, Panel *panel)
Definition MOD_warp.cc:400
static void init_data(ModifierData *md)
Definition MOD_wave.cc:44
static void deform_verts(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh, blender::MutableSpan< blender::float3 > positions)
Definition MOD_wave.cc:279
static void panel_register(ARegionType *region_type)
Definition MOD_wave.cc:399
static void position_panel_draw(const bContext *, Panel *panel)
Definition MOD_wave.cc:330
static void texture_panel_draw(const bContext *C, Panel *panel)
Definition MOD_wave.cc:362
static void time_panel_draw(const bContext *, Panel *panel)
Definition MOD_wave.cc:346
ModifierTypeInfo modifierType_Wave
Definition MOD_wave.cc:409
static void waveModifier_do(WaveModifierData *wmd, const ModifierEvalContext *ctx, Object *ob, Mesh *mesh, float(*vertexCos)[3], int verts_num)
Definition MOD_wave.cc:117
static void panel_draw(const bContext *, Panel *panel)
Definition MOD_wave.cc:293
static void foreach_tex_link(ModifierData *md, Object *ob, TexWalkFunc walk, void *user_data)
Definition MOD_wave.cc:67
static bool depends_on_time(Scene *, ModifierData *)
Definition MOD_wave.cc:53
static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
Definition MOD_wave.cc:102
static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
Definition MOD_wave.cc:58
static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
Definition MOD_wave.cc:74
#define C
Definition RandGen.cpp:29
void uiTemplateID(uiLayout *layout, const bContext *C, PointerRNA *ptr, blender::StringRefNull propname, const char *newop, const char *openop, const char *unlinkop, int filter=UI_TEMPLATE_ID_FILTER_ALL, bool live_icon=false, std::optional< blender::StringRef > text=std::nullopt)
@ UI_ITEM_R_TOGGLE
@ UI_ITEM_R_FORCE_BLANK_DECORATE
@ UI_ITEM_R_SLIDER
#define UI_ITEM_NONE
constexpr int64_t size() const
Definition BLI_span.hh:493
constexpr T * data() const
Definition BLI_span.hh:539
constexpr bool is_empty() const
Definition BLI_span.hh:260
nullptr float
#define expf(x)
#define fmodf(x, y)
uint col
#define exp
static void update_depsgraph(tGraphSliderOp *gso)
void * MEM_malloc_arrayN(size_t len, size_t size, const char *str)
Definition mallocn.cc:133
#define fabsf
#define sqrtf
PointerRNA RNA_pointer_get(PointerRNA *ptr, const char *name)
PropertyRNA * RNA_struct_find_property(PointerRNA *ptr, const char *identifier)
bool RNA_pointer_is_null(const PointerRNA *ptr)
bool RNA_boolean_get(PointerRNA *ptr, const char *name)
PointerRNA RNA_pointer_create_discrete(ID *id, StructRNA *type, void *data)
int RNA_enum_get(PointerRNA *ptr, const char *name)
Definition DNA_ID.h:414
ObjectRuntimeHandle * runtime
struct uiLayout * layout
float tin
Definition RE_texture.h:59
struct Object * objectcenter
struct Object * map_object
uiLayout & column(bool align)
void active_set(bool active)
uiLayout & row(bool align)
void use_property_split_set(bool value)
void prop(PointerRNA *ptr, PropertyRNA *prop, int index, int value, eUI_Item_Flag flag, std::optional< blender::StringRef > name_opt, int icon, std::optional< blender::StringRef > placeholder=std::nullopt)
i
Definition text_draw.cc:230
#define N_(msgid)
PointerRNA * ptr
Definition wm_files.cc:4238