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| static void | blender::seq::glow_blur_bitmap (const float4 *src, float4 *map, int width, int height, float blur, int quality) |
| static void | blender::seq::blur_isolate_highlights (const float4 *in, float4 *out, int width, int height, float threshold, float boost, float clamp) |
| static void | blender::seq::init_glow_effect (Strip *strip) |
| static int | blender::seq::num_inputs_glow () |
| static void | blender::seq::free_glow_effect (Strip *strip, const bool) |
| static void | blender::seq::copy_glow_effect (Strip *dst, const Strip *src, const int) |
| static void | blender::seq::do_glow_effect_byte (Strip *strip, int render_size, float fac, int x, int y, uchar *rect1, uchar *, uchar *out) |
| static void | blender::seq::do_glow_effect_float (Strip *strip, int render_size, float fac, int x, int y, float *rect1, float *, float *out) |
| static ImBuf * | blender::seq::do_glow_effect (const RenderData *context, SeqRenderState *, Strip *strip, float, float fac, ImBuf *ibuf1, ImBuf *ibuf2) |
| void | blender::seq::glow_effect_get_handle (EffectHandle &rval) |