Blender V5.0
blender::opensubdiv::GpuEvalOutput Member List

This is the complete list of members for blender::opensubdiv::GpuEvalOutput, including all inherited members.

create_face_varying_patch_array_buf(const int face_varying_channel) overrideblender::opensubdiv::GpuEvalOutputvirtual
create_patch_arrays_buf() overrideblender::opensubdiv::GpuEvalOutputvirtual
evalPatches(const PatchCoord *patch_coord, const int num_patch_coords, float *P) overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
evalPatchesFaceVarying(const int face_varying_channel, const PatchCoord *patch_coord, const int num_patch_coords, float face_varying[2]) overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
evalPatchesVarying(const PatchCoord *patch_coord, const int num_patch_coords, float *varying) overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
evalPatchesVertexData(const PatchCoord *patch_coord, const int num_patch_coords, float *data) overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
evalPatchesWithDerivatives(const PatchCoord *patch_coord, const int num_patch_coords, float *P, float *dPdu, float *dPdv) overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
EvaluatorCache typedefblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >
FaceVaryingEval typedefblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >
get_face_varying_patch_index_buf(const int face_varying_channel) overrideblender::opensubdiv::GpuEvalOutputinlinevirtual
get_face_varying_patch_param_buf(const int face_varying_channel) overrideblender::opensubdiv::GpuEvalOutputinlinevirtual
get_face_varying_source_buf(const int face_varying_channel) overrideblender::opensubdiv::GpuEvalOutputinlinevirtual
get_face_varying_source_offset(const int face_varying_channel) const overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
get_patch_index_buf() overrideblender::opensubdiv::GpuEvalOutputinlinevirtual
get_patch_param_buf() overrideblender::opensubdiv::GpuEvalOutputinlinevirtual
get_source_buf() overrideblender::opensubdiv::GpuEvalOutputinlinevirtual
get_source_data_buf() overrideblender::opensubdiv::GpuEvalOutputinlinevirtual
getFVarPatchTable(const int face_varying_channel) constblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inline
getFVarSrcBuffer(const int face_varying_channel) constblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inline
getPatchTable() constblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inline
getSrcBuffer() constblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inline
getSrcVertexDataBuffer() constblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inline
GpuEvalOutput(const StencilTable *vertex_stencils, const StencilTable *varying_stencils, const std::vector< const StencilTable * > &all_face_varying_stencils, const int face_varying_width, const PatchTable *patch_table, EvaluatorCache *evaluator_cache=nullptr)blender::opensubdiv::GpuEvalOutput
hasFaceVaryingData() constblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inline
hasVaryingData() constblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inline
hasVertexData() const overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
refine() overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
updateData(const float *src, int start_vertex, int num_vertices) overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
updateFaceVaryingData(const int face_varying_channel, const float *src, int start_vertex, int num_vertices) overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
updateSettings(const OpenSubdiv_EvaluatorSettings *settings) overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
updateVaryingData(const float *src, int start_vertex, int num_vertices) overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
updateVertexData(const float *src, int start_vertex, int num_vertices) overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inlinevirtual
VolatileEvalOutput(const StencilTable *vertex_stencils, const StencilTable *varying_stencils, const std::vector< const StencilTable * > &all_face_varying_stencils, const int face_varying_width, const PatchTable *patch_table, EvaluatorCache *evaluator_cache=NULL, void *device_context=NULL)blender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inline
~EvalOutput()=defaultblender::opensubdiv::EvalOutputAPI::EvalOutputvirtual
~VolatileEvalOutput() overrideblender::opensubdiv::VolatileEvalOutput< GPUVertexBuffer, GPUVertexBuffer, GPUStencilTableSSBO, GPUPatchTable, GPUComputeEvaluator >inline