|
| template<bool IsErode> |
| static void | blender::compositor::morphological_distance_feather_pass (const Result &input, const MorphologicalDistanceFeatherWeights &weights, Result &output) |
| static const char * | blender::compositor::get_shader_name (const int distance) |
| static Result | blender::compositor::horizontal_pass_gpu (Context &context, const Result &input, const int distance, const int falloff_type) |
| static Result | blender::compositor::horizontal_pass_cpu (Context &context, const Result &input, const int distance, const int falloff_type) |
| static Result | blender::compositor::horizontal_pass (Context &context, const Result &input, const int distance, const int falloff_type) |
| static void | blender::compositor::vertical_pass_gpu (Context &context, const Result &original_input, const Result &horizontal_pass_result, Result &output, const int distance, const int falloff_type) |
| static void | blender::compositor::vertical_pass_cpu (Context &context, const Result &original_input, const Result &horizontal_pass_result, Result &output, const int distance, const int falloff_type) |
| static void | blender::compositor::vertical_pass (Context &context, const Result &original_input, const Result &horizontal_pass_result, Result &output, const int distance, const int falloff_type) |
| void | blender::compositor::morphological_distance_feather (Context &context, const Result &input, Result &output, const int distance, const int falloff_type=PROP_SMOOTH) |