Blender
V5.0
intern
eigen
intern
matrix.h
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/* SPDX-FileCopyrightText: 2015 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#ifndef __EIGEN3_MATRIX_C_API_H__
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#define __EIGEN3_MATRIX_C_API_H__
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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bool
EIG_invert_m4_m4
(
float
inverse
[4][4],
const
float
matrix[4][4]);
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#ifdef __cplusplus
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}
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#endif
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#endif
/* __EIGEN3_MATRIX_C_API_H__ */
inverse
MatBase< C, R > inverse(MatBase< C, R >) RET
EIG_invert_m4_m4
bool EIG_invert_m4_m4(float inverse[4][4], const float matrix[4][4])
Definition
matrix.cc:29
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