44 legacy_te.
name = fx_.name;
#define LISTBASE_FOREACH_INDEX(type, var, list, index_var)
Object is a sort of wrapper for general info.
@ TSE_GPENCIL_EFFECT_BASE
AbstractTreeElement(TreeElement &legacy_te)
TreeElement * add_element(ListBase *lb, ID *owner_id, void *create_data, TreeElement *parent, short type, short index, const bool expand=true) const
void expand(SpaceOutliner &) const override
TreeElementGPencilEffectBase(TreeElement &legacy_te, Object &object)
void expand(SpaceOutliner &) const override
TreeElementGPencilEffect(TreeElement &legacy_te, Object &object, ShaderFxData &fx)
TreeStoreElem * store_elem