Blender V5.0
usd_blend_shape_utils.hh File Reference
#include <pxr/usd/usd/prim.h>

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Namespaces

namespace  blender
namespace  blender::io
namespace  blender::io::usd

Functions

const Keyblender::io::usd::get_mesh_shape_key (const Object *obj)
bool blender::io::usd::is_mesh_with_shape_keys (const Object *obj)
void blender::io::usd::create_blend_shapes (pxr::UsdStageRefPtr stage, const Object *obj, const pxr::UsdPrim &mesh_prim, bool allow_unicode)
pxr::VtFloatArray blender::io::usd::get_blendshape_weights (const Key *key)
void blender::io::usd::ensure_blend_shape_skeleton (pxr::UsdStageRefPtr stage, pxr::UsdPrim &mesh_prim)
void blender::io::usd::remap_blend_shape_anim (pxr::UsdStageRefPtr stage, const pxr::SdfPath &skel_path, const pxr::SdfPathSet &mesh_paths)
Meshblender::io::usd::get_shape_key_basis_mesh (Object *obj)

Variables

pxr::TfToken blender::io::usd::TempBlendShapeWeightsPrimvarName