Blender V5.0
LightCacheTexture Struct Reference

#include <DNA_lightprobe_types.h>

Public Attributes

GPUTexturetex
char * data
int tex_size [3]
char data_type
char components
char _pad [2]

Detailed Description

Definition at line 173 of file DNA_lightprobe_types.h.

Member Data Documentation

◆ _pad

char LightCacheTexture::_pad[2]

Definition at line 180 of file DNA_lightprobe_types.h.

◆ components

char LightCacheTexture::components

Definition at line 179 of file DNA_lightprobe_types.h.

◆ data

char* LightCacheTexture::data

Copy of GPU data to create GPUTextures on file read.

Definition at line 176 of file DNA_lightprobe_types.h.

◆ data_type

char LightCacheTexture::data_type

Definition at line 178 of file DNA_lightprobe_types.h.

◆ tex

GPUTexture* LightCacheTexture::tex

Definition at line 174 of file DNA_lightprobe_types.h.

◆ tex_size

int LightCacheTexture::tex_size[3]

Definition at line 177 of file DNA_lightprobe_types.h.


The documentation for this struct was generated from the following file: