Blender V5.0
RaytraceEEVEE Struct Reference

#include <DNA_scene_types.h>

Public Attributes

float screen_trace_quality
float screen_trace_thickness
float trace_max_roughness
int resolution_scale
int flag
int denoise_stages

Detailed Description

Ray-tracing parameters.

Definition at line 1999 of file DNA_scene_types.h.

Member Data Documentation

◆ denoise_stages

int RaytraceEEVEE::denoise_stages

RaytraceEEVEE_DenoiseStages.

Definition at line 2011 of file DNA_scene_types.h.

◆ flag

int RaytraceEEVEE::flag

RaytraceEEVEE_Flag.

Definition at line 2009 of file DNA_scene_types.h.

◆ resolution_scale

int RaytraceEEVEE::resolution_scale

Resolution downscale factor.

Definition at line 2007 of file DNA_scene_types.h.

◆ screen_trace_quality

float RaytraceEEVEE::screen_trace_quality

Higher values will take lower strides and have less blurry intersections.

Definition at line 2001 of file DNA_scene_types.h.

◆ screen_trace_thickness

float RaytraceEEVEE::screen_trace_thickness

Thickness in world space each surface will have during screen space tracing.

Definition at line 2003 of file DNA_scene_types.h.

◆ trace_max_roughness

float RaytraceEEVEE::trace_max_roughness

Maximum roughness before using horizon scan.

Definition at line 2005 of file DNA_scene_types.h.


The documentation for this struct was generated from the following file: