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Blender V5.0
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#include <DNA_scene_types.h>
Public Attributes | |
| float | screen_trace_quality |
| float | screen_trace_thickness |
| float | trace_max_roughness |
| int | resolution_scale |
| int | flag |
| int | denoise_stages |
Ray-tracing parameters.
Definition at line 1999 of file DNA_scene_types.h.
| int RaytraceEEVEE::denoise_stages |
Definition at line 2011 of file DNA_scene_types.h.
| int RaytraceEEVEE::flag |
Definition at line 2009 of file DNA_scene_types.h.
| int RaytraceEEVEE::resolution_scale |
Resolution downscale factor.
Definition at line 2007 of file DNA_scene_types.h.
| float RaytraceEEVEE::screen_trace_quality |
Higher values will take lower strides and have less blurry intersections.
Definition at line 2001 of file DNA_scene_types.h.
| float RaytraceEEVEE::screen_trace_thickness |
Thickness in world space each surface will have during screen space tracing.
Definition at line 2003 of file DNA_scene_types.h.
| float RaytraceEEVEE::trace_max_roughness |
Maximum roughness before using horizon scan.
Definition at line 2005 of file DNA_scene_types.h.