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Blender V5.0
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Inherits blender::bke::MeshFieldInput.
Additional Inherited Members | |
| Public Types inherited from blender::fn::FieldInput | |
| enum class | Category { NamedAttribute = 0 , Generated = 1 , AnonymousAttribute = 2 , Unknown } |
| Protected Attributes inherited from blender::fn::FieldInput | |
| const CPPType * | type_ |
| std::string | debug_name_ |
| Category | category_ = Category::Unknown |
| Protected Attributes inherited from blender::fn::FieldNode | |
| std::shared_ptr< const FieldInputs > | field_inputs_ |
Definition at line 166 of file node_geo_input_shortest_edge_paths.cc.
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inline |
Definition at line 172 of file node_geo_input_shortest_edge_paths.cc.
References blender::fn::FieldInput::category_, float, and blender::fn::FieldInput::Generated.
Referenced by is_equal_to().
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inlineoverridevirtual |
Calls the callback for every field input that the current field depends on. This is recursive, so if a field input depends on other field inputs, those are taken into account as well.
Reimplemented from blender::fn::FieldNode.
Definition at line 222 of file node_geo_input_shortest_edge_paths.cc.
References blender::bke::MeshFieldInput::FieldInput().
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inlinefinalvirtual |
Implements blender::bke::MeshFieldInput.
Definition at line 180 of file node_geo_input_shortest_edge_paths.cc.
References blender::fn::FieldEvaluator::add(), blender::bke::mesh::build_vert_to_edge_map(), blender::fn::FieldEvaluator::evaluate(), FLT_MAX, VArray< T >::from_single(), blender::fn::FieldEvaluator::get_evaluated(), blender::fn::FieldEvaluator::get_evaluated_as_mask(), blender::Array< T, InlineBufferCapacity, Allocator >::index_range(), blender::index_mask::IndexMask::is_empty(), blender::threading::parallel_for(), and blender::nodes::node_geo_input_shortest_edge_paths_cc::shortest_paths().
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inlineoverridevirtual |
Reimplemented from blender::fn::FieldNode.
Definition at line 228 of file node_geo_input_shortest_edge_paths.cc.
References blender::get_default_hash().
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inlineoverridevirtual |
Reimplemented from blender::fn::FieldNode.
Definition at line 233 of file node_geo_input_shortest_edge_paths.cc.
References ShortestEdgePathsCostFieldInput().
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inlineoverridevirtual |
Reimplemented from blender::bke::MeshFieldInput.
Definition at line 243 of file node_geo_input_shortest_edge_paths.cc.