Blender V5.0
blender::gpu::MSLVertexInputAttribute Struct Reference

#include <mtl_shader_generator.hh>

Public Member Functions

bool operator== (const MSLVertexInputAttribute &right) const

Public Attributes

int layout_location
shader::Type type
std::string name

Detailed Description

Definition at line 258 of file mtl_shader_generator.hh.

Member Function Documentation

◆ operator==()

bool blender::gpu::MSLVertexInputAttribute::operator== ( const MSLVertexInputAttribute & right) const
inline

Definition at line 265 of file mtl_shader_generator.hh.

References layout_location, name, and type.

Member Data Documentation

◆ layout_location

int blender::gpu::MSLVertexInputAttribute::layout_location

◆ name

std::string blender::gpu::MSLVertexInputAttribute::name

◆ type

shader::Type blender::gpu::MSLVertexInputAttribute::type

The documentation for this struct was generated from the following file: