Blender V5.0
ImageUser Struct Reference

#include <DNA_image_types.h>

Public Attributes

struct Scenescene
int framenr
int frames
int offset
int sfra
char cycl
char multiview_eye
short pass
int tile
short multi_index
short view
short layer
short flag

Detailed Description

ImageUser is in Texture, in Nodes, Background Image, Image Window, ... should be used in conjunction with an ID * to Image.

Definition at line 40 of file DNA_image_types.h.

Member Data Documentation

◆ cycl

◆ flag

◆ framenr

◆ frames

◆ layer

◆ multi_index

◆ multiview_eye

char ImageUser::multiview_eye

◆ offset

int ImageUser::offset

Offset within movie, start frame in global time.

Definition at line 49 of file DNA_image_types.h.

Referenced by BKE_image_user_frame_get(), blo_do_versions_pre250(), do_version_ntree_242_2(), draw_image_cache(), and image_open_exec().

◆ pass

◆ scene

◆ sfra

◆ tile

int ImageUser::tile

Definition at line 57 of file DNA_image_types.h.

Referenced by blender::bke::pbvh::pixels::apply_watertight_check(), blender::ed::object::bake_object_check(), blender::ed::object::bake_targets_init_internal(), BKE_image_get_float_pixels_for_frame(), BKE_image_get_pixels_for_frame(), BKE_image_memorypack(), BKE_image_packfiles(), BKE_image_save(), BKE_paint_canvas_key_get(), blender::ed::object::clear_single_image(), blender::bke::pbvh::pixels::copy_pixels(), blender::bke::pbvh::pixels::copy_update(), blender::bke::pbvh::pixels::do_encode_pixels(), blender::ed::sculpt_paint::paint::image::do_paint_pixels(), blender::ed::sculpt_paint::paint::image::do_push_undo_tile(), ED_image_paint_tile_find(), ED_image_paint_tile_push(), ED_image_undo_push(), ED_image_undo_push_begin_with_image_all_udims(), ED_space_image_acquire_buffer(), BlenderImageLoader::equals(), blender::io::usd::export_in_memory_texture(), gpu_texture_create_tile_array(), image_get_tile_number_from_iuser(), image_scale_exec(), image_user_from_context_and_active_tile(), imagewrap(), blender::bke::pbvh::pixels::mark_image_dirty(), blender::ed::object::multiresbake_check(), paint_2d_bucket_fill(), paint_2d_get_tile_iuser(), paint_2d_new_stroke(), paint_sample_color(), project_bucket_init(), project_paint_build_proj_ima(), project_paint_PickColor(), project_paint_prepare_all_faces(), tile_fill_init(), uhandle_add(), uhandle_ensure(), blender::bke::pbvh::pixels::update_pixels(), and blender::ed::object::write_internal_bake_pixels().

◆ view


The documentation for this struct was generated from the following file: