Blender V5.0
node_geo_repeat.cc File Reference
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "NOD_geo_repeat.hh"
#include "NOD_socket.hh"
#include "NOD_socket_items_blend.hh"
#include "NOD_socket_items_ops.hh"
#include "NOD_socket_items_ui.hh"
#include "NOD_socket_search_link.hh"
#include "BLO_read_write.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.hh"
#include "BKE_screen.hh"
#include "WM_api.hh"
#include "UI_interface_layout.hh"
#include "node_geometry_util.hh"
#include "shader/node_shader_util.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::nodes
namespace  blender::nodes::node_geo_repeat_cc
namespace  blender::nodes::node_geo_repeat_cc::repeat_input_node
namespace  blender::nodes::node_geo_repeat_cc::repeat_output_node

Functions

static void blender::nodes::node_geo_repeat_cc::node_layout_ex (uiLayout *layout, bContext *C, PointerRNA *current_node_ptr)
 blender::nodes::node_geo_repeat_cc::repeat_input_node::NODE_STORAGE_FUNCS (NodeGeometryRepeatInput)
static void blender::nodes::node_geo_repeat_cc::repeat_input_node::node_declare (NodeDeclarationBuilder &b)
static void blender::nodes::node_geo_repeat_cc::repeat_input_node::node_init (bNodeTree *, bNode *node)
static void blender::nodes::node_geo_repeat_cc::repeat_input_node::node_label (const bNodeTree *, const bNode *, char *label, const int label_maxncpy)
static bool blender::nodes::node_geo_repeat_cc::repeat_input_node::node_insert_link (bke::NodeInsertLinkParams &params)
static int blender::nodes::node_geo_repeat_cc::repeat_input_node::node_shader_fn (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
static void blender::nodes::node_geo_repeat_cc::repeat_input_node::node_register ()
 blender::nodes::node_geo_repeat_cc::repeat_output_node::NODE_STORAGE_FUNCS (NodeGeometryRepeatOutput)
static void blender::nodes::node_geo_repeat_cc::repeat_output_node::node_declare (NodeDeclarationBuilder &b)
static void blender::nodes::node_geo_repeat_cc::repeat_output_node::node_init (bNodeTree *tree, bNode *node)
static void blender::nodes::node_geo_repeat_cc::repeat_output_node::node_free_storage (bNode *node)
static void blender::nodes::node_geo_repeat_cc::repeat_output_node::node_copy_storage (bNodeTree *, bNode *dst_node, const bNode *src_node)
static bool blender::nodes::node_geo_repeat_cc::repeat_output_node::node_insert_link (bke::NodeInsertLinkParams &params)
static void blender::nodes::node_geo_repeat_cc::repeat_output_node::node_operators ()
static void blender::nodes::node_geo_repeat_cc::repeat_output_node::node_gather_link_searches (GatherLinkSearchOpParams &params)
static void blender::nodes::node_geo_repeat_cc::repeat_output_node::node_blend_write (const bNodeTree &, const bNode &node, BlendWriter &writer)
static void blender::nodes::node_geo_repeat_cc::repeat_output_node::node_blend_read (bNodeTree &, bNode &node, BlendDataReader &reader)
static int blender::nodes::node_geo_repeat_cc::repeat_output_node::node_shader_fn (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
static void blender::nodes::node_geo_repeat_cc::repeat_output_node::node_register ()